Alpha access: http://neurovoider.com/
Roadmap
Yet another game changing update! Alpha 22 brings a lot of changes. There are now instant-repair packs dropping on elite enemies, the skill system has been totally revamped (and most skills modified) and crystals are now used to recharge skills and no more for map progression!
Our goal with this update is to make the game way more dynamic by encouraging to go right in the action instead and hiding. Melee weapons also received yet another boost with some cool skills.
The new skills' power and recharge are not quite balanced yet, we will balance that better next week.
New
- Elites enemies now have a chance to drop instant-repair packs! Drop chance is dependent to player's current HP (the lower the HP, the higher the chance) and repair packs will disappear if not looted fast enough.
- Skills have been revamped! Half of the skills have been removed to introduce new ones:
- removed skills: Lag, Rust, iddqd, WD64, Bouncing ball, Friendly Fire OFF, Hack, Gravity Push, Gravity Pull, Come at me bro'
- new skills:
- Trade-off: 150% more damages taken and dealt
- Fast-paced: free dash
- Extreme overheat: overheating also generate an explosion
- Blueprint: see reactors on map
- Jackpot: start with more scraps
- Blade master: all looted weapons are melee weapons and use half the EP
- Berserk: every melee attack give you a temporary invulnerability and return bullets
- Telekinesis: barrels instantly explode
- Null: no skill at all
- Hardcore: you only have 1 HP but an increased EP regeneration
- Unstable: you start every level with a random skill
Changes
- Skills no longer have a cooldown time and now recharge by picking up crystals or by killing enemies (it depends on the skill)
- Crystals are no more relevant to level completion, the main objective is now to destroy all reactors and the interface has been changed accordingly
- Skill recharge bar is now animated when the skill is ready and displays the key to use it
- The "destroy" label on reactors is now more visible / not affected by the ambiant ligthning anymore
Fixes
- Fixes a bug that forced any rare items to be green
- Fixes Time Stretcher skill duration not being the same has the displayed duration bar
- Fixes some audio related issues on all platforms
- Fixes the echo sound