Roadmap
Hi Voiders! Beta 25's here! Thanks to the Community for all the feedback, please keep them coming.
We're introducing a new progression system: you can now skip levels and win skip token by doing special levels. Special levels are only more difficult for now, but in the coming updates they will be replaced by levels with special features (e.g. self-destructing levels, levels with nothing but elites, etc.). There are still a few rough edges with the new screens which we will smooth soon enough.
Boss arenas have been reworked to be less tricky and the Beserk skill is now an active skill. These are preliminary work, we're going to do more work regarding bosses and skills.
Happy NeuroVoiding!
New
- Level stats (size, difficulty & loot) are now hidden and must be revealed by using scraps (the 1st reveal is free)
- You can now skip levels with skip tokens, but bosses are not skippable
- Special levels will now appear (one per boss segment). These are extra hard levels but awards you with a skip token and extra scraps. Right now special levels are only more difficult, but in future updates they will have some perculiarities (e.g. a level which is about to auto-destruct, a level with nothing but elites, etc.)
- Loadings now have a dedicated screen just after the level selection. The game previously streamed most the content to speed up loadings, but this was causing some issues, hence we moved loadings and made previews of the environment to come along with tips.
Changes
- Boss arenas have been modified to be less tricky and new ones have been added
- Berserk is now an active skill which recharges with kills
- Fortress super-shield now consumes 87.5 EP/s (was 100)
- Rampage special has a slightly better EP regeneration bonus
- Core Special EP reduction bonus now has a range of 5%-30% (was 10%-50%)
- Splash damages now have a minimum of 1 damage point if you are in the explosion radius (it previously could be 0 if the explosion was small enough)
- A couple Transport items for the machine gun family have new sprites
Fixes
- Fixes the feeling of choppiness when there is too many explosions
- Fixes Core Special EP reduction for Rampage which was increasing the cost instead of lowering it
- Fixes some loot and enemy sprites color / alignment
- Fixes upgraded item refund not scaling with item upgrades