Roadmap
Hey there! Friday!
We are back from the Stunfest, it was awesome! And it's already been 10 days since the last update, but we are back to full time development.
This week update is mostly a maintenance build. A pack of fixes and some balancing!
We have been very busy on some of the engine's internals, and still are. This work is not complete yet, but will be ready to be published next week. It is the kind of heavy work that isn't visible (we're basically replacing the whole graphical and input backend by a shiny new one), but will greatly increase the game reliability. So next week, you can expect the game the run better on all platforms, with a better gamepad and keyboard support, as well as a better OS X and Linux support.
Here are what we are currently working on: the final boss, a help menu, and reworking the existing boss system.
You can also expect Steam Cards to start dropping very soon. ;)
Happy NeuroVoiding! And have a great weekend!
Changes
- Fortress shield EP consumption is now a multiplicative value of your EP regeneration (x1.5 without considering Core bonus), this fixes an issue where the shield could be held forever with enough EP regeneration
- Item bonus to stats (e.g. Skill power, Skill recharge, Special cost, etc.) now scale with the progression (e.g. before the first boss, stats should be about 1-10%, while end-game bonus should be near 15-25%)
Fixes
- Fixes Steam Cloud not working
- Fixes a crash when exiting from the tutorial level with the pause menu
- Fixes boss health bar appearing in tutorial level
- Fixes tutorial level being pitch black is a game over occured during a pitch black level
- Fixes a few glitched pixels appearing after selecting a skill in the skill selection menu
- Fixes robot always being damaged in the inventory menu when using the hardcore skill
- Fixes a couple Furnace lava tiles and Frostbite/Station colliders