Roadmap
Hey Voiders! It's Friday!
Two big changes this week: a revamp of the difficulty (inc. how items scale) and a new environment!
Welcome to the Station!
We are looking for feedback regarding the new difficulty scaling, feel free to drop by the forum to tell us what you think. :)
Happy voiding!
New
- New Station environment, watch out to the EMP barrels, they drain your EP
- New music tracks from Dan Terminus: "Heavy Artillery" (boss music) and "Tuned to a Dead Channel" (Station environment)
- The game now has a proper main menu (locked menus are not yet implemented features)
Changes
- Changes to the difficulty and how the game scales enemies and items generation:
- difficulty scaling is now exponential instead of linear, which means that the game gets harder less quickly in its first loop, but NG+ will get challenging way more faster past second loop
- bosses HP have been greatly reduced (we'll rework the AI in the future update)
- items generation also uses an exponential model, which means that numbers (inc. boosting) should be progressive, instead of being the same no matter the progression
- Auto-loot option has been removed, auto-looting is now always enabled, even in multiplayer (we are working on a new loot fightning feature)
- Frost barrels in Frosbite now have 0 damage and only freeze
Fixes
- Fixes yet another "desactivate" typo
- Fixes boost table for item EP which was using values lower than what they should be
- Fixes Steam overlay on OS X El Capitan
- Fixes game not working on some x86 Linux