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Beta 28 available

Roadmap

Hey Voiders! It's Friday!

Two big changes this week: a revamp of the difficulty (inc. how items scale) and a new environment!

Welcome to the Station!

We are looking for feedback regarding the new difficulty scaling, feel free to drop by the forum to tell us what you think. :)

Happy voiding!

New

  • New Station environment, watch out to the EMP barrels, they drain your EP
  • New music tracks from Dan Terminus: "Heavy Artillery" (boss music) and "Tuned to a Dead Channel" (Station environment)
  • The game now has a proper main menu (locked menus are not yet implemented features)

Changes

  • Changes to the difficulty and how the game scales enemies and items generation:
    • difficulty scaling is now exponential instead of linear, which means that the game gets harder less quickly in its first loop, but NG+ will get challenging way more faster past second loop
    • bosses HP have been greatly reduced (we'll rework the AI in the future update)
    • items generation also uses an exponential model, which means that numbers (inc. boosting) should be progressive, instead of being the same no matter the progression

  • Auto-loot option has been removed, auto-looting is now always enabled, even in multiplayer (we are working on a new loot fightning feature)
  • Frost barrels in Frosbite now have 0 damage and only freeze

Fixes

  • Fixes yet another "desactivate" typo
  • Fixes boost table for item EP which was using values lower than what they should be
  • Fixes Steam overlay on OS X El Capitan
  • Fixes game not working on some x86 Linux