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Beta 27 available

Roadmap

Uh oh! It's update Friday!

This week, item Boosting has been changed. It should now be more relevant and useful for all types of items.

Next week update will have a more fine tuned Boost, and a new environment! We'll also work on the difficulty.

EDIT: Beta 27.1 has been release to fix an issue that could make you start with items as powerful as your previous game.

New

  • If your computer is not compatible with the game or if files are corrupted, the game will try to display a comprehensive message to tell you what went wrong

Changes

  • Transport "recoil reduction" property has been replaced by an overheat reduction property
  • Many changes to the item Boost system:
    • you can boost an item 5 times
    • the cost for boosting increase at each new boost
    • boosting can now enhance most of an item properties (and no longer only HP or EP)
    • the higher the boost stage, the higher the values (e.g. first stage of a Transport will only slightly increase HP, but the fifth stage increases HP, Speed and Overheat at once)
    • dropped items are a bit less powerful now, but boosting items is a bit cheaper and more powerful
    • scraping boosted items will now refund you for half the scrap spent in upgrades

  • Reboot RNG now also reboots special levels peculiarities and increase the scraps bonus
  • Scraping items when playing in multiplayer gives more scraps (to compensate the number of players over the loot quantity)

Fixes

  • Fixes restart crashing the game
  • Fixes upgrade costs which were inverted for all parts
  • Fixes level properties bar color when a property goes behind 6
  • Fixes max HP and EP not updating correctly in the inventory recap when boosting items
  • Fixes some number rounding issues when comparing items
  • Fixes current HP not scaling if an item is boosted and increases the max HP