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Beta 33 available

Roadmap

Hey there! It's Friday time!

Remember last week when I said that we were working on the save / resume and the final boss? I lied! ːtrollNVː Well, no, I swear I didn't, but we thought that it would be better to enhance a couple things in priority.

Long awaited work that is at last in: keyboard remapping. Pffeewww, sorry for making you waiting, but now we can call NeuroVoider a real PC game!

We are also going to add mouse support to the inventory & to the level selection in a future update.

Please mind that we changed the default keyboard mapping to use the arrows instead of WASD / ZQSD, but you can remap that now. ːhappyNVː

Now we are back on save / resume (for real).

Have a great weekend!

UPDATE: Beta 33.1 has been released to revert the default mapping to WASD instead of the arrow keys.

New

  • Keyboard / mouse remapping
  • You can now choose to display Xbox or Playstation buttons in the settings (it replaces the keyboard layout selection, which was not relevant anymore)
  • The introduction level can now be skipped in the pause menu
  • FAT.32 will now explain to you what items are during the introduction level
  • You can pause and restart / exit in the level selection screen (we will also add this to the inventory in a future update)

Changes

  • The default keyboard / mouse mapping has been modified to something (hopefully) a bit more universal (it's hard to find good controls that fits every keyboard / people, but there's remapping now =)
  • Buttons for skipping level and rebooting rng have been swapped
  • Forge gamepad button has been changed to X / Square
  • Feedback are disabled in this build due to broken non-qwerty keyboard detection, it will come back soon
  • The "echo" is now disabled when playing in single player
  • Controls in the pause menu have been simplified / cleaned (the loot button has been removed since it is now always auto, and the echo has been removed too from single player)
  • Tips are now hidden in the pause menu while in the introduction level to avoid any overlap with FAT.32 explanations
  • Renamed "GUN.1" & "GUN.2" to "GUN.L" & "GUN.R" to better match the default controls mapping (left/right click/triggers)

Fixes

  • Fixes item stats not scaling correctly like described in Beta 32 changelog