Developer postOriginal post (opens in a new tab)

Van Helsing Final Cut Changelog - V1.0.3 - November 18

Updates to Van Helsing: Final Cut have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

New Features

  • The Constructor's Gun Platform can now be shrunk by clicking its button on the GUI.
  • /FixQuest 1 for those who got stucked on Tower of Lamentation
  • /FixQuest 2 for those who experienced that one of his squad got stucked.

Game Fixes

  • Fixed a graphical glitch when making characters with a controller
  • Fixed an issue, where barrels were indestructible
  • Chimera's Deep Flux mission reward has been fixed
  • Chimera's xp bar bug has been resolved
  • Fixed an issue where scenario reward window seemed to be empty
  • Fixed some cases where text didn't match the dialog
  • Fixed the missing floor issue on Island of Bones
  • Fixed an issue when glory wasn't save properly
  • Opening Aura menu won't smash the interface from now on
  • "New Item" boksz was misplaced
  • Tier 3 skill passives tooltip will appear in the right place

Quests

  • Fixed an issue, where you could stuck after Tower of Torment quest

Skills

  • Phlogistoneer Attack Abilities from now on will have sound effects
  • Increasing the level of the Flame Serpent from now on will increase the DPH shown on the top.

Multiplayer

  • Kick/ban line was displayed in host's language
  • Missing common.game.over description has been fixed

Achievements

  • "Perfect Plan" and "But wait! There's more!" achievements have been fixed

Scenarios

  • Exiting a won scenario via ESC results in a failure issue has been fixed

Balance

  • Monster healths in Tower Defense missions have been reworked
  • From now on Ice O Bob towe scales properly
  • Starting Machine Parts amount has been reduced on Empyrean perimeter
  • Poison Blast got a Nerf Blast
  • The cost of Enchanting is reduced by about 30%.
  • The cost of Disenchanting is reduced drastically.