Great news!
We're happy to announce that the big day has come: online multi-player modes are available to play in Kopanito! This took a few months of our hard work to complete.
You can play with other players around the world in these modes: Duel (1 vs 1), Doubles (2 vs 2), Chaos (3 vs 3) and Complete (5 vs 5). A match will start when there are at least 2 players ready, so for the 3 vs 3 mode other players will join during play.
Create party and invite friends!
To customize a match completely, select the "Create Party" mode. It allows you to choose teams, stadium, decide of the match duration and invite friends to play against. This type of game is currently always private and invite-only.
To be continued...
It's not the end of online multi-player development. We're working on additional improvements and features. Below is a list of things that will be improved next:
- Better, more fluid rendering on the client-side.
- Goal replays not working yet in online matches.
- Better matchmaking, taking into account players distance (to reduce latency) and skill.
- Add support for more local controllers in online matches.
- Calculate proper fame points for all players participating in a match (currently it's broken).
- Better lobby browsing screen, allow to create public custom lobbies.
- Playing in co-op against AI.
Cups and leagues
Leagues screens has been improved (see the image below). For completing a cup or league additional fame points are awarded. We've also decided to unlock continental cups and World Cup for beginners.
Supermoves rebalanced
Supershot
It can be deflected by slide tackles and standing players more easily (previously slide tackles never worked actually). Turn rate is increased when controlling the ball. Camera locked to the ball.
Windmaker
Windmaker can now stop the supershot, if it's timed correctly. This makes the Windmaker a little more useful.
Ball-Magnet
Goalkeepers can now catch the ball pulled by the Ball-Magnet most of the time. The tactic of running into an opponent's goal and activating the Ball-Magnet is now lot harder to exploit.
Other changes
- Corner kicks, throw-ins and goal kicks are all now time-limited to 5 seconds.
- Fixed the Team Kopanito achievement not unlocking (thanks Don Pedro De La Muerte).
- Player switching improved: better algorithm, allowing to change player during a slide tackle and a failed header.
- Fixed slide tackling goalkeepers.
- Better stadium thumnails in the stadium selection screen.
- Fixed players glitching during a header when the ball is caught by a goalkeeper.
- Fixed inverted choices when setting draws for a friendly match.
- Fixed conflicting global time scale related problems.
- Fixed AI not recognizing it has the ball in some cases.
- Fixed AI dribbling in rare cases when a human player is in the team.
- Fixed goalkeeper kicking in a wrong direction in some cases.
- Fixed AI making invalid ground passes in some cases.
- Updated ball textures, rotated balls slightly in thumbnails.
- Many more other minor fixes, optimizations and improvements.
Kopanito is still in Early Access, so remember that playing online you're testing a feature in active development. Have fun and remember to post any feedback on the forum! :)
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