Added 'Nightmare' mode (dust a mountain along the edge of the god plane to access the portal; bosses and minibosses gain the skipped god's blessing in nightmare mode; new set items are available from blacksmiths and jewelers in the nightmare world)
Added 'Nightmare Daily' (another hard daily that continues through nightmare mode)
Controls - players can now activate skills while performing movement-based attacks (whirlwind, unyielding charge, stampede)
Musket - reworked knockback: proc chance increased from 15/30/45 to 25/35/45; bonus damage improved from (always 0/10/20) to (only-on-proc 40/70/100); procs now stun for a longer duration and do not push the target away; proc percentage now continually builds while not attacking allowing the player to guarantee a stun after charging an attack
Grenades - reworked to a single grenade per attack to reduce visual spam
Meteor - added mini-stun on impact
Hook - increased damage amplification duration from 1.5 to 3 seconds
Fan of Knives - tightened knife arc
Crossbow - improved Marksman bonus damage from 0/10/20 to 0/15/30
Turret - reduced damage by 33%
Spirit Walk - weakened cooldown scaling from 6/4.5/3 to 6/5/4
Updated overworld map hover text to provide additional information
Updated most character and biome art
Players can now path through "ghost" enemies (soul collectors, some bosses)