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Update - March 2nd 2016

Changes

  • Added 'Nightmare' mode (dust a mountain along the edge of the god plane to access the portal; bosses and minibosses gain the skipped god's blessing in nightmare mode; new set items are available from blacksmiths and jewelers in the nightmare world)
  • Added 'Nightmare Daily' (another hard daily that continues through nightmare mode)
  • Controls - players can now activate skills while performing movement-based attacks (whirlwind, unyielding charge, stampede)
  • Musket - reworked knockback: proc chance increased from 15/30/45 to 25/35/45; bonus damage improved from (always 0/10/20) to (only-on-proc 40/70/100); procs now stun for a longer duration and do not push the target away; proc percentage now continually builds while not attacking allowing the player to guarantee a stun after charging an attack
  • Grenades - reworked to a single grenade per attack to reduce visual spam
  • Meteor - added mini-stun on impact
  • Hook - increased damage amplification duration from 1.5 to 3 seconds
  • Fan of Knives - tightened knife arc
  • Crossbow - improved Marksman bonus damage from 0/10/20 to 0/15/30
  • Turret - reduced damage by 33%
  • Spirit Walk - weakened cooldown scaling from 6/4.5/3 to 6/5/4
  • Updated overworld map hover text to provide additional information
  • Updated most character and biome art
  • Players can now path through "ghost" enemies (soul collectors, some bosses)
  • Fixed several minor bugs
  • Live twitch streams now appear on the main menu