Full support for XBox, Playstation, Steam, and most other controllers
Fully configurable and rebindable under Menu -> Controls
New Weapons
Spear - Medium range melee weapon. When not in use, charges for a thrown attack. Thrown spears root and amplify damage.
Shield - Captain America style thrown ranged/defensive weapon. When held, blocks attacks to build lightning charges.
Cluster Grenades - Long range area of effect weapon.
New Race
Zombie - Convert enemies to allies and chew your way through even the most powerful foes. The bite is mightier than the sword.
New Item Type - Activated
Apparition Stone - Instantly teleport to a target location.
Arrowfell Shield - A wave of energy pulses outward destroying nearby projectiles.
Feather of Sepicles - Winds sweep every creature, including you, in a target direction.
Severed Hand of the Lich - Resets the cooldown of your last activated skill.
Silkfang Spinneret - Fire a bundle of silk that roots enemies in place.
Daily Challenge Improvements
You can now view results from past dailies alongside current leaderboards
Added a hard mode daily
Keyboard Only Control Mode
Press J to activate keyboard-only mode, perfect for laptops, traveling, etc
Skill Changes
Follower health is now based on hits and no longer scales with skill mastery.
Physical skills now scale half as effectively with skill mastery (still scale fully with attack damage), ex: as your skill mastery increases from 100% to 200%, Whirlwind previously dealt 2.0x damage, now deals 1.5x damage.
Damage Amplification no longer scales with skill mastery (previously scaled very slowly).
Stun Durations no longer scale with skill mastery (previously scaled very slowly).
Cyclone - damage -10%
Displacement Bolt - added extremely brief invulnerability after activation
Ethereal Projection - ~10% less initial damage; max upgrade damage unchanged; 10% faster projectile speed
Flame Wave - damage +5%
Hook - initial damage reduced by 50%; damage amp from 20/40/60 to 25/50/75; damage amp duration after hook ends from 2 to 1.5
Rocket - damage +5%
Shadow Strike - damage from 120/210/300% to 140/245/350%
Shockwave - damage amp from 20/40/60 to 25/50/75
Skeleton Mines - tooltip now shows "total damage" instead of forcing you to calculate
Spirit Walk - max upgrade damage increased by 20% (initial damage unchanged)
Telekinesis - now deals damage upon initial grip in addition to collisions
Turret - damage increased by 33%; no longer pierces; health no longer scales with skill mastery
Unyielding Charge - cooldown no longer changes with skill level
Vacuum Grenade - increased throw speed, area of effect, and damage
Whirlwind - damage from 70/123/175% to 80/140/200%
Elf Strangling Vines - area of effect now increases with skill level; damage amp from 20/40/60 to 25/50/75
Halfling Sneak Attack - bonus damage from 70/123/175% to 80/140/200%
Human Squire - corpses can no longer be consumed by flesheaters or raised by necromancers; health no longer scales with skill mastery
Orc Blood Ritual - health cost reduced from 30/20/10 to 15/15/15
Item Changes
Sales - items now have a 1/6 chance to spawn "on sale" at ~35% reduced price
Town stat item gold cost increased from 75 to 90
Town overworld item gold cost increased from 30 to 35
Blacksmith/Jeweler set component item gold cost reduced from 100 to 80; stats and completion effects reworked for all sets
Activated items now appear in the town and bazaar item pools
Special overworld items now appear in the town item pool
Normal fights no longer drop overworld items
Dusting towns now reveals only an additional overworld item choice (not an additional stat item choice)
Weapon Changes
Crossbow - damage multiplier increased from 0.9 to 1.0
Dagger - movement speed bonus now increases with skill upgrades (10/15/20)
Flaming Staff - fixed a bug that resulted in damage calculations above the stated values
Musket - damage now increases with skill upgrades (0/10/20)
Stone Sword - damage increase with skill upgrade reduced from (0/25/50) to (0/15/30)
God Changes
Furere (Boss) - increased health
Proctus (Boss) - protector respawn is now indicated by a visible timer; protectors now respawn with less health each time a protector is killed
Sepicles (Boss) - increased health
Halarin (Enemy Buff) - regeneration rate in god plane and temple fights now decreases by 10% every 10 seconds
Halarin (Player Buff) - now provides stacking attack damage and skill mastery for each battle the player ends at full health
Necrus (Player Buff) - now summons 1/2/3 followers depending on favor
Proctus (Player Buff) - tooltip updated to reflect the fact that followers benefit too
Sepicles (Player Buff) - tooltip updated to reflect the fact that followers benefit too
Fixes & Misc
Custom Mode now allows difficulty selection
While the player is under the protection of proctus getting hit sometimes did not trigger temporary invulnerability
Summoner/Necromancer spawned Whirler attacks would sometimes not trigger temporary invulnerability
Temple hover and god favor text updated to make it more clear that only your highest-favor god will grant a blessing
Improved control rebinding UI
Alchemist's Amulet now correctly grants bonus gold for minigame clears
Hovered items now glow in shops
New death cinematic images for the phoenix and god fights
Treasure Defense - small goblins are no longer targeted by lightning bolts from furere's blessing
Hazard hover now informs the player that there is a guaranteed overworld item drop
Minibosses now take damage from hazards
Tutorial now informs new players that you can swap skill hotkey ordering in the pause menu
Fixed visual bug: timer shows :60 instead of 1:00 in bottom right
Fixed area of effect indicator on furere lightning (previously too small)
Fixed area of effect indicator on grenades and firespark explosions (previously too small)
Fixed a bug that could occasionally prevent the player from activating multiple skills simultaneously while attacking
Lots of minor bug fixes and adjustments based on player feedback