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The Quests and Sets Update

11 New Powerful Item Sets To Unlock

  • Spellsword's Destiny
  • Earthsplitter's Armory
  • Willowthorn's Grasp
  • Lost King's Call
  • Minos' Folly
  • Wanderer's Ruse
  • Hymn of the Colossus
  • Ambusher's Disguise
  • Archmage's Regalia
  • Zombie Lord's Defiance
  • Ragathor's Thirst

3 New Stat Warping Elixirs At The Bazaar

  • Elixir of Balance
  • Elixir of the Savant
  • Elixir of Hubris

12 New Achievements

  • Race Quests x 10 - accessed by clicking the female halfling under the New Run menu (each unlocks a new set item)
  • Win Streak - win 5 games in a row in normal mode (unlocks Spellsword's Destiny)
  • Colossal Blow - deal 50,000 damage with a single hit (unlocks Elixir of Hubris)

Balance Changes

  • Proctus's Blessing - now amplifies damage against nearby targets by 10/20/30%; damage reduction reduced from 15/25/35% to 10/15/20%
  • Whirlwind - reduced damage by 30%
  • Unyielding Charge - reduced damage by 17%
  • Musket - reduced stun chance from 25/35/45 to 20/30/40; increased stun damage from 40/70/100 to 50/85/120
  • Frostwalker's Resolve - reduced health bonus from 150 to 100; for bosses only, reduced freeze threshold from 25% to 20% health
  • Grandmaster's Legacy - reduced skill power multiplier from 1.6 to 1.5
  • Stonecaller's Oath - increased respawn delay from 6 to 6.5 seconds
  • Venomancer's Vestments - reduced damage by 10%
  • Tormentor's Implements - no longer affects temples; no longer echoes to a single target multiple times from the same damage source (e.g. when a cluster of 5 enemies is flame waved each now receives a single instance of echo damage rather than 4 instances)
  • Pyrion's Vestiges - increased area of effect by 15%
  • Pyrion's Statue - improved stat bonuses
  • Elixir of Giant Growth - reduced attack speed penalty from 0.75x to 0.80x; reduced attack damage bonus from 2.00x to 1.75x
  • Elixir of Contemplation - reduced cooldown penalty from 1.50x to 1.40x; reduced skill mastery bonus from 2.00x to 1.75x
  • Cooldown Reduction - reworked from multiplicative to additive scaling (now scales analogously to attack speed; less effective when stacking tons of cooldown reduction)
  • Cooldown Reduction - reworked bonus numbers on items to provide benefits matching previous implementation

Other Changes

  • Treasure Defense Minigame - base reward increased from 25 to 30 gold, but you now lose 1 gold for each goblin that escapes (merciless reward, 35, and gold lost per treasure stolen, 5, are unchanged)
  • New controller binding option "Change Target" - allows the player to initiate a target change based on the movement stick's current orientation
  • Completed runs now show a stat popup similar to failed runs
  • The active game mode (normal, daily hard, etc) is now shown above the region timer on the overworld map

Bug Fixes

  • Various minor bug fixes