Refined Two-Handed Axe Handling
The axe now clearly communicates that a second hand is required, while preserving natural off-hand freedom.
Improved Inventory Interaction
Inventory items can be selected using either the index finger or a ray pointer.
The inventory has been repositioned further away and slightly enlarged for better readability.
Cleaner Inventory Experience
Enemies and visual effects are hidden while the inventory is open, allowing better focus and comfort.
Teleport Collision Fix
Players can no longer teleport into enemies, improving combat clarity and spatial consistency.
Optimized VR Input
Controller input has been refined across platforms, including Quest and other OpenXR-based headsets.
