Changes
Added a full art world map, including a distant fog, conditional map variation based on unlocked nodes, and more.
Change location characters to render stood beside the location instead of merely an icon.
Added a variety of researchable recipes from expedition rewards.
Reworked the stance evaluation 'Scaling' score to be a 'Tempo' score instead, which takes into account setup speed and peak output as well as long-tail scaling.
Added buttons to quickly duplicate existing crafting and equipment loadouts, and enabled right-clicking a crafting action in the crafting loadout selector to directly open its mastery screen.
Added a 'Fight as figment' option to the training ground combat preparation dialog for players in the Life Flourishing realm to test stored figments against training puppets.
Added a recovery dialogue option to the Forge Spirit for players who missed receiving the Forgelord's Footsteps IV quest.
Added stack count indicator badges to unblemished and insufferable buffs.
Hidden expedition-role details on companion tooltips until expeditions are officially unlocked via the Heavenly Sword event.
Limited Bloom Phoenix Pills to a maximum of one use per combat.
Right-clicking a technique within the stance selection dialog now directly opens its mastery screen.
Sect dharma protectors now join the party without occupying a companion slot.
Updated character sprite and portrait assets for a variety of characters, including Astronomer Jia.
Updated the Cruiser Cannon buff tooltips to display the current count of Cruiser Shots remaining in your inventory.
Changed Pill Replication effects in combat and crafting to randomly select recovered pills from the pool of consumed items, instead of from the start.
Improved the visibility of the pin button in reforge, upgrade, and world map quick-travel screens.
Improved the sizing and text scaling of action buttons on location and travel screens to better accommodate long labels without overflowing.
Standardized the layout, behavior, and status indicators across all quest, mission, and request boards.
Capped the maximum number of animated stars displayed per row in item and gear tooltips at 9.
Significantly reduced stats of world-rejected enemies, making them much weaker in combat.
You can now unlock the ability to plant Tai Kong crops, if you mange to extract a specific item from the expedition.
Clicking a character in the reputations tab now pans to their location.
Updated Mao Mao's art.
Pi Lip now continues his crafting requests even at max craft skill. Its now a weighted pool, prioritising raising crafting skill, then teaching new recipes, then just random stuff.
Added a keybinding in dev mode to switch from language to english, and vice versa (Ctrl+Shift+L)
Added more varieties of the lifespan ending death text.
Added lifeform stance evaluation.
Balance Changes
Condensation arts rebalanced:
Cycle of Nine: Now has droplet regen.
Eternal Immolation: Droplet regen removed. It now also builds up a permanent damage effect per droplet used.
Distilling Furnance: Now reduces droplet costs by 1.
Sunlight and Moonlight now also give 50% of the others buffs.
Removed mastery from Thousand Splinters and reduced the scaling.
Rebalanced the progenitor sashes to provide more interesting effects:
Dong Tiang: Also Rot
Diao Gian: Now scales all current aspects
Te Jinshu: Gives fragments per shard
Yin Meihua: Gives deadly focus and flow per deadly focus
Reduced critical chance scaling on various items, equipment stats, enchants, and harmony upgrades across the board.
Reduced power of many overtuned pills.
Reduced availability of many sources of weakness from items.
Reduced many sources of item effectiveness.
Reduced enemy defensive layer scaling from power by 70% in late realms.
Reduced availability of toxicity cleansing.
Allowed all seed techniques to stack in combat, letting their effects scale directly with the number of stacked seeds.
Buffed chance-based masteries for body forging and life flourishing so expected value is 1.5x higher than deterministic masteries.
Buffed Emboldening Shroud stacking and max.
Reworked entangling and enfeebling concoctions to have working effects.
Bug Fixes
Fixed post-combat Qi Droplet regeneration failing to restore Qi Droplets paid for using health via Eternal Immolation.
Fixed the Forgelord Remnant fight being way harder than it should be.
Fixed Second Wind's 100% damage reduction granted by Failsafe Protocol being incorrectly ignored by subsequent hits in the same round or technique.
Fixed Fungal Deathbloom, Fungal Parasite, Fungal Vinelash, and Fungal Blight dealing zero damage, healing, or barrier scaling when active at 1 or 2 stacks.
Fixed combat buffs granted by previous realm breakthroughs failing to properly apply to player combat entities.
Fixed Dream Layer status effect icon incorrectly rendering with a red affliction outline when applied by enemy techniques like Dreambind.
Fixed self-inflicted health costs from techniques like Ru Gong's immolation being incorrectly amplified by active Vulnerability debuffs on the character.
Fixed Voidflash and Twisted Shroud failing to grant attunement stacks when using techniques that deal self-damage.
Fixed post-combat statistics summary screen showing untranslated entity names.
Fixed recipe tooltips not displaying produced item quantities correctly.
Fixed technique mastery cost tooltips failing to display item names and requirements when dual elements are used.
Fixed technique and style icon rows in manual tooltips overflowing and getting clipped.
Fixed core formation stat pills incorrectly linking to the Clear Insight Pill via recursive ingredient hyperlinks.
Fixed technique tooltips failing to match locale-grouped numbers when displaying difference values.
Fixed visual errors in Shen Ruoyun's character sprite and portrait assets.
Fixed companions such as Aei Ma appearing frozen and failing to animate during combat.
Fixed neck alignment on Tidao Feng's character sprite and portrait artwork.
Fixed visual artifacts and pixel fuzziness on NPC sprites and portraits including Shen Ruoyun.
Fixed a crash occurring when loading a save file where pillar creation grid data became corrupted.
Fixed characters with the Bleeding Mark technique being incorrectly marked as dying or killed in the combat log when self-damage was countered by reactive healing.
Fixed buff tooltips displaying unscaled maximum cap percentages instead of factoring in item effectiveness.
Fixed simplified combat summary folding separate self-damage effects like Blood Corruption into the damage total of the preceding technique.
Fixed combat toxicity bar formatting numbers and preventing long floating-point precision decimals from appearing.
Fixed UI layout and text wrapping issues for Chinese language settings.
Fixed dropped items, such as the Tide Harvest Cauldron, occasionally rolling harmonies like Captivating Cadence providing no effect or stat bonuses.
Fixed multiple UI and display issues within the research interface.
Fixed issue where items placed into breakthrough slots were incorrectly ignored by item-based conditions and event triggers.
Fixed spelling error where procedurally generated style and stance names ending in 'e' incorrectly displayed as 'createing'.
Fixed equipment tier markers leaking into automatically generated loadout names.
Fixed stale or removed party members from older saves preventing the world map from loading.
Fixed multiple UI interaction issues involving the bug report dialog, dialog skipping shortcuts, and UI grids.
Fixed a crash occurring when loading a saved game while using certain mods returning a frozen state.
Fixed localization bug where breakthrough duration labels incorrectly showed a stray pluralization letter in non-English languages.
Fixed issue during expeditions where certain item variants with identical names failed to match correctly, causing items to disappear when duplicating.
Fixed 'Eyes Upon the Heavens' quest failing to remove from journal when Needle Fairy dies or disappears from sect.
Fixed pressing Escape during extraction events incorrectly exiting the event entirely instead of canceling item selection.
Fixed a crash occurring when loading the auction event.
Fixed typo in Silver Chamber event description referencing golden stone instead of silver stone.
Fixed star raiders and local allies failing to appear and participate correctly in star raids.
Fixed lifeform tooltips in essence manager, figment details, and species details screens scaling based on player equipment instead of lifeform stats.
Fixed fatal crash during dual cultivation when partner satisfaction values initialized to zero.
Fixed team-up event buffs incorrectly overriding active party members and companion bonuses during combat encounters.
Fixed missing text localization for equipment titles within reforge and upgrade screens.
Fixed issue where techniques requiring multiple cultivation schools were incorrectly disabled during combat if only a single school was disabled.
Corrected capitalization of leachong in mid-sentence narrative text and descriptions.
Removed awkward and unintended focus borders appearing on elements during character creation.
Fixed untranslated English text string appearing on character creation screen for non-English languages.
Fixed visual glitches and display issues with idle sprites for specific character variants.
Fixed dialogue banner and history tooltips incorrectly showing placeholder text instead of character names during Silver Moth event.
Fixed untranslated English text appearing in style assessment scaling category when playing in Korean.
Fixed untranslated English strings appearing in non-English locales on style assessment damage and combat performance history screen.
Fixed numbers and percentages occasionally displaying with wrong locale formatting.
Fixed style assessment grades and UI elements being difficult to read in light mode due to low contrast colors.
Clarified tooltip descriptions for pride essence buffs and techniques to specify damage triggers only reset when taking health damage rather than barrier damage.
Fixed music and ambient tracks popping or failing to fade out smoothly when transitioning between areas.
Fixed multiple issues in Unsettled Plateau quest and Liang Tiao Village return event.
Fixed Qither Dagger's special technique across all variants dealing true damage instead of corrupt damage, matching its tooltip.
Fixed multiple issues related to loadouts and items.
Added clear visual death indicators with red skulls and highlighting to compact and detailed combat logs.
Fixed the game loading in English before switching to the correct language.
Fixed the complexity requirement line clipping on harmony option cards in the Choose a Harmony dialog by allowing the header row height to scale with larger font sizes.
Fixed dual cultivation messages blocking clicks for completing the session.
Fixed jump to material link taking you to the bottom of the list if the list has been filtered.
Fixed dancing weapon tooltips not showing the effect of temper.
Fixed thunder not appearing as a condition when its being intercepted.
Fixed Heliolunar heartstone S/U health cost tooltip.
Fixed Infusion Vest giving way too much power.
Fixed Boiling Pill being too low health cost.
Fixed sect disciples in auction showing their id instead of name.
Fixed Ru Gong's stance. Hopefully.