Changes
Removed many craftable 'resource' talismans, moving them to auction instead.
Renamed Crit Damage to Crit Multiplier, to reflect it does more than damage.
Balance Changes
Replaced all negative power debuffs with a new stat 'weakness'. This is a flat multiplier to damage dealt, stacks multiplicatively across different buffs, and caps at 90% reduction. This makes it always useful to apply.
Quality now provides 5% a star instead of 10. This reduces the power creep at current end game.
Enemies all have more health.
Enemy monster scaling is now capped across the board, both their self buffs and the debuffs they can apply.
Removed multi-crit. Crit chance over 100 is now converted to crit dam at a 1:3 ratio.
Crit now affects barrier and healing again.
Bug Fixes
Fixed one of the auction action unlock event triggers.
Fourth mountain is now unlocked by the quest that points you to it, even if you are a lower realm.
Fixed acquiring the beast wave trophies.
Fixed many typos.
Fixed the cost of chromatic shards and crystals.
Mod API
Adding backgrounds with items of hidden potential now automatically unlocks the workshop.
Added support for gender text variables that contain spaces.
