Hi everyone Rich here. So the last few weeks have been very interesting indeed. Very up and down as you have probably seen. Firstly I'd just like to thank everyone who's bought a copy of Prospekt, your support means a lot. Secondly I'd like to thank everyone who has given me feedback on the game. To all of you that enjoyed Prospekt and have personally got in touch to say so. Thank you very much. To those of you who didn't enjoy Prospekt so much, I'm going to be implementing the changes that you as a community have been pointing out.
I've compiled a list of things that I've been consistently reading that I'm going to change in future updates. I will also be adding more content to the game as many of you are not happy with the length of the game and/or corridor style game play. I guess for me I designed the game purposely this way because of its setting. However it would seem this has not resonated well with a lot of players.
I kept Prospekt quite a closed and secretive project mainly for two reasons. One, because it was originally a tech demo as a job application, and two, because I did not want to disappoint people by saying I'm working on this game that might not get finished or if something happened and the project got cancelled people would be upset/letdown. In hindsight, it would probably have been better to open this up to a much larger focus group during its development. This is all a huge learning curve for me as you can probably imagine.
I have read everyone's comments from both sides and I've taken on board a tonne of things that you've all been saying. I am going to continue to update and support Prospekt with more content. I have a huge list of things that people want to be extended, mixed up, improved and changed in some way. That being said. The list is already pretty huge so I'm going to get started on all of this soon.
I am also going to look into the new weapons and enemies thing that has come up a quite a lot but I'm not going to promise anything as I've already been told this is very hard, time consuming and spans multiple fields of technical expertise to implement correctly. That being said. If you are reading this and you A. Have done this before and want to help out or B know someone that would like to. Please do get in touch on the Prospekt Facebook page.
So yeah, im going to sign off for now and go find some inspiration to improve Prospekt with new concepts and ideas that you'll all like to play. Thank you to everyone that's been supportive thus far. It's really helped.
I will continue to listen to the community and work on Prospekt for as long as I can until hopefully the majority of you all feel that it is a great game.
See you soon with an update.
Rich
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