Hey, Steam! Yeah, it’s us again…
We have a nice topic today though, don’t leave! It will be shorter than usual because we don’t want to spoil the whole thing for you, but we’ll be talking a bit about the story behind Coloratura.
The Main Character
You’ll be following the everyday life of Alex, a young talented musician who is about to fulfill her biggest dream - composing a whole song by herself, and recording a single. Exciting times for her!
However, that dream gets derailed when she loses her sight in an accident. In Coloratura you’ll follow her journey through grief and growth as she gets used to her new circumstances, and manages to overcome them and achieve her dream despite them.

The Structure
The lore is woven directly into the game’s progression. You’ll experience several days with Alex, starting by the tutorial where you’ll learn about the accident and accompany Alex through the first stages of coming to terms with what happened and adapting to her new situation.
Pssst… we have a demo available right now with this content, we recommend giving it a try!
From then on… well, as we said earlier we’re not going to spoil the whole thing for you, but after that initial day with Alex you’ll go with her through different phases of grief, acceptance of her situation and growth - conflicts with people close to her, putting too much pressure on herself, learning to live in a different way… ultimately, finding her path again and fulfilling her dream of composing and recording the single.
And by the way, the song will be composed by yourself through different musical puzzles you’ll have to solve along the way. You’ll be a part of Alex’s story.

Does this sound interesting? Well, as we said before, there’s a demo available to try on our Steam page! You can also add Coloratura to your wishlist so you’re up to date with news, updates and these articles we’re publishing talking more about the project.
Want to chat directly with us? We'd be happy to! Join our Discord server, we're all there.
The team at Nakama Game Studio.