Hey everyone
Thanks to all your feedback on the demo, we have already made some improvements:
Relational operators or equal signs are now auto spaced.
Added AND and OR auto correction.
Fixed an issue where too many spaces were added for the := or inverse operator.
AND has now priority over OR in the ST CFG.
Fixed an issue where a CFG priority command could drill down on a NOT statement, taking over priority instead of stopping.
Improved result saving process.
Added tutorial skips to the timer tutorial to allow people to try out alternatives.
The barrier now checks for car accidents, not only for barrier faults.
Fixed the wiki priority statement mismatch.
Synchronized the test step time with the editor step time. Added feature that the editor visuals can still be updated to get a smooth view, but synchronize it again for the CPU update.
Fixed an issue where the game could crash on specific systems when a drag&drop node gets queued free while it gets created.
Fixed an issue where the game could crash on startup when no language is defined in the OS (can happen in containers).
In-game screenshots can now be created with F12
Added a step type check to the time tutorial and show info about it if there is a mismatch.
Made the crosswalk requirements more clear.
Added more leeway for the average time in the crosswalk.
Made it more clear that the traffic lane must be closed after the red light that has the tooltip.
Branch and multi state tutorial can now remember if someone pressed skip already in the same game session and is not showing again if you had one star in the past. (More improvements will follow)
Fixed an issue in the tutorial where it was checking the spaces in transitions and actions too, where players needed to fix it to continue. If red… well, you know what to do. 🚦
Your Team Kerzoven 🥰

