Greetings Captains!
This week we were able to address: some of the glitches we were aware of, made several quality of life improvements for our players, added a new system to the game that better illustrates the tug of war struggle and balanced some of our units to promote more diversity!
New Features
- Tutorial now has the same camera system as skirmish and multiplayer
- Commanders are now able to walk through their own units, enemy units will still be able to surround and block them
- Commanders now display their names in unit stats
- Commanders skill tooltips have been improved with a more accurate representation of their damage and when it is dealt
- A new battle progress meter has been added to provide a quick visual representation of the winning side
- When units take damage, a health bar will now be displayed above their heads
Balance
Exorcist
- Damage has been lowered from 15-17 to 5-7
- Defence reduced from 1 to 0
- Health lowered from 150 to 90
Hunter
- Hunter’s mark now reduces armor by 1 instead of 5
- Hunter’s mark can no longer reduce defence below 0
Spirit
- Possession duration is now based on the amount of damage the spirit can deal. Every point increases the duration by 1 second so 10 damage would possess a unit for 10 seconds. This gives you a reason to put damage items on your spirits
- Spirits will avoid trying to possess the same unit as another spirit
- Spirits will no longer possess other spirits (because that was just silly)
Paladin
- Damage has been lowered from 17-19 to 12-15
- Paladins now only regenerate health when out of combat
Archangel
- Attack speed has been increased from 1 to 1.5
- Defence increased from 1 to 2
- The Archangel’s radiant light ability will now trigger every 10 seconds and can be used while she is in melee range
- The Archangel’s radiant light ability no longer has falloff damage. All targets will now take full damage
Chanter
- The Chanter’s Invocation buff will now increase defence by 2 instead of 1
Martyr
- Damage has been increased from 7-9 to 17-19
- Defence increased from 0 to 1
Fixes
- Fixed a bug that required you to reload the game if you modified keybinds
- Fixed a problem with fullscreen not being shown properly in options after being set
- Fixed an issue with active items that increased health, now a unit that goes to 0 health after the effect wears off will properly die
- Loading screen hints will now properly display the key that is bound to a specific action
Feedback
Let us know what you guys liked or hated about this patch!