Version 2.0888 includes the following improvements:
- Added ability to add VR controller angle axis inputs to flight controls (see vrsetup-bak.txt).
- Added 'Controller=3' mode option to VR system to support mapping all three flight axis inputs (yaw, pitch, and roll) to one controller.
- Added ability to set custom rotation, position, and scaling values to in-station hangar structure (see customizing kit).
- Added ability to change main menu hangar floor and cockpit placement elevation values (see customizing kit).
- Added custom hangar cargo storage container mesh structure and texture options (see customizing kit).
- Increased capital ship beam weapon damage tables (~10X against small ship, ~2X against capital class).
- Added dedicated shadow image index for navigation 3D and slide console menus (see customizing kit).
- Added option for custom station weapon turret mesh structure attached to weapon module platform.
- Font tables updated to support new characters for revised button, frame, and background effects.
- Font system updated to prevent character overlapping artifacts with custom fonts.
- Fix for HAT strafe thruster control mode that incorrectly applied speed caps.
- Console menu frames updated for a more advanced and segmented appearance.
- UI and menu buttons updated for enhanced appearance and detail.
- Minor improvements and fixes.
Notes:
VR Controller Angle Axis Inputs - Individual angles for the left and right VR controllers can now be mapped to individual flight control in the same way X, Y, and Z position values could previously. Details provided in the revised 'media\\vrsetup-bak.txt' sample file in the \\media folder. In short, axis values 4-6 specify yaw, pitch, and roll. In addition to new optional center offset values for angle inputs, another new parameter has also been added to the setting file named 'ContRotScl=' with a default value of 1.0 which can adjust the rotation axis response level from VR controllers independent of the position response level set by 'ContMovScl='. A new 'Controller=3' mode option has also been added to support combining yaw, pitch, and roll onto one VR controller and mixing/matching movement inputs with rotation inputs.
Font Table Changes - For the extension of various characters in this update, menu backgrounds now use the single index 175 (rather than the three previously used, one consolidated character index is now applied). So any custom fonts will need that character (third row, far right) to be a solid box (otherwise, some menus may appear mostly transparent). An example is provided with the game in the \\media folder (bitmapfont32c.png) since it is now also part of the default game's font set. Other font characters can optionally be updated as included in both default font set files (bitmapfont32b.png and bitmapfont32c.png) to accommodate the new button effects/styles, but aren't as important functionally as updating index 175. I have updated the custom font Steam workshop items posted by 'SFSW' to incorporate the needed changes (simply reinstall to update).