- Added additional stat bonuses to many ships.
- Added additional hot-key slot mapped to 9 by default.
- Added back the font smoothing button to settings menu to work with change to font resolution.
- Added carrier bosses and carrier ship craft recipes.
- Added covert ship bosses and covert ship craft recipes.
- Added [Crafted] tag and [Looted] tag to items.
- Added description to ram-scoop's hinting at their functionality.
- Added demodifier quick button to item information windows.
- Added Fighters, Fighter Bays, and Fighters to loot tables, markets, and crafting recipe list.
- Added Fighter Specialization secondary skill.
- Added mining platforms.
- Added PCU devices, can be used on ships or stations, sold at recycling stations.
- Added PCU platforms, can vacuum up items at great ranges, sold at recycling stations.
- Added Reactor Efficiency secondary skill.
- Added Salvagers to loot tables, markets, and crafting recipe list.
- Added status tiles to the HUD, shows health and energy of locally owned assets, clicking the tiles targets the asset.
- Added performance and debugging window, accessible through the settings menu, only shows when world file is loaded.
- Audio manager changed to not hard-crash when no valid audio devices are present.
- Consolidated some interface Strings to Localization class for future Game Localization.
- Changes to settings overlay menu, changes to some ship names, changes to some item names and descriptions.
- Changes to some pre-generated hub sectors, now includes both salvage stations and supply stations.
- Changed proportion of salvage components to junk materials from recycling items.
- Changed player scoop range now set the same as NPC by default.
- Changed floating item despawn time from 10 mins to 15 mins.
- Changed player credit drop on death percentage from 10% to 25%, also applies to player fleet ships.
- Changed fleet combat and mining key to toggle modes, overrides mode of nearby fleet ships when used.
- Changed width and graphical effect of jump gates.
- Changed "send all" to player and fleet buttons to "send max", now only sends what can be fit into ships cargo.
- Changed overflowing cargo debuff to impact speed proportional to how overfilled the cargo is.
- Changed Java runtime bundled with game for Windows OS, fixes some performance issues.
- Changed thread pacing algorithm, added option to settings for legacy thread pacing.
- Changed how item modifiers, ship bonuses, class skill bonuses, and secondary skill bonuses stats combine.
- Changes to item modifier system, modifiers stats do not compound and stat descriptions are generated not hard coded.
- Changed names of Recycling and Refueling stations to Salvage and Supply station respectively.
- Changes to bar color text for better contrast.
- Comets and Rogue Drone Nests are now considered asteroids and can be mined by Fleet or NPC's automatically.
- Combined the fleet status and equipment toggle button as this window merged the two displays.
- Chat tabs now display number of new message count next to tab name.
- Dragging an item now brings windows under the mouse to front and in-focus immediately, excluding the station window.
- Distance checks in loops are now square-distance optimized, significant CPU drop for large entity counts.
- Fixed some item recipes with wrong inputs materials.
- Fixed engine issue where render thread is not terminated after a fatal exception occurs.
- Fixed debris effects not appearing at location of missile explosion.
- Fixed asteroids and cargo containers dropping more items from delayed weapons fire after they have already been destroyed.
- Fixed some station upgrade items showing as unknown items in construction tab.
- Fixed Station Cargo Transfer item transfering items to own station.
- Fixed I'm Full! indicator being spammed by fleetships on each failed scoop attempt.
- Fixed issue where NPC's could steal your items while their ownership was still set to player or a player fleet ship.
- Fixed possible crash with Navigation Window when exiting game.
- Fixed player scoop turning off when tossing items from a fleetship cargo.
- Fixed display bug where shield resistance and armor resistance was swapped.
- Fixed item repair applying to a whole stack rather than a single item when used.
- Fixed modifiers applying to a whole item stack rather than a single item when used.
- Fixed modifier button not using single modifiers when double modifiers are not found in cargo.
- Fixed some class skill bonuses being applied incorrectly to fleetships.
- Fixed selection offset on cargo item lists, item on next page could accidently be selected when clicking below last item.
- Fixed text drawing outside of Target Window.
- Fixed wormhole target information not being drawn with correct colors.
- Fixed issue where crafting recipe list on item information window would clip through ship hull previews.
- Fixed Gear and Status sub-windows in the Station Window not rendering or updating correctly.
- Fixed police not re-painting enemies on game load which was preventing aggression foregiveness timer from ending.
- Fixed police live target overlay being drawn over destroyed ships.
- Fixed issue where Item information window would not show when selecting an item in a cargo containing only one item.
- Fixed missile debuff effect not being applied to stations and platforms.
- Fixed NPC recycling stations being able to recycle any commodity, player stations limited to recycling salvage items only.
- Fixed market graph out of sync with price updater on trade bays.
- Fixed ID overlap between Refueling station and Ancient Station.
- Fixed auto-click when holding down skill train + button.
- Fleet and Player control buttons and mode states are now saved to character file.
- Fleet ships can have their combat and mining modes set independently.
- Fleet ships now deposit scooped credits to player when docked at same station as player.
- Fleet ships can now only be deployed by drag-n-drop into slot while docked.
- Font base texture resolution is now double to allow for smoother font at scales like 125%, 150%, or 175%.
- Explored wormholes now display their destination in target label.
- Exploring a wormhole or gate for the first time now gives some experience.
- Item information toggle on item recipe window now shows list of materials for all components materials in a craft.
- Increased maximum secondary skills from 8 to 10.
- Improved cloaked fleet ship movement behaviour for reduced detection while following.
- Ships now are concentrated in Capital stations markets, removed from other markets with few exceptions.
- Scooped items and ores are now consolidated before being displayed as floaty text after a short delay.
- Scooped items and ores are compiled into a list in the chat windows event tab after a short delay.
- Scooped items by fleetships, stations, and platforms will now be displayed but with their entity tag name.
- Status Window was merged into the Equipment Window.
- Secondary skills can now be trained above level 1 in station skill tab, when not in station use character window.
- Stations can now use normal mining weapons to mine nearby asteroids as alternative to station mining devices or modules.
- Selecting a weapon slot now displays its optimal range and max range with circle overlays.
- Moving no longer prevents fleet ships from mining nearby asteroids.
- Market item (in trade bays) are now faded and tinted red when above the players use level.
- NPC engagement range now varies with the ships highest range weapons.
- NPC now only fire weapons when at an appropriate range.
- NPC now factor in their mining beam power when selecting asteroids to mine.
- NPC may now attempt to recover their deployed platforms when not in combat.
- Overclocked weapon slots are now centered.
- Ores added to quick filter menu.
- Repair kits, nanites, and demodifiers are sourced from all accessible cargo holds when used, including stations and fleetships.
- Random encounters may now use gates and wormholes to enter a sector.
- Reduced Police aggression foregiveness timer on the player from 30 mins down to 10 mins.
- Weapon damage fall-off hit chance drops to 0% at x2 the weapons range.
- Wanted timer from police aggression now shows above the players ship.
- News and updates
- Sector Space
- Version 0.5.9.1 - 29 April 2026
Source: Steam Community (opens in a new tab)
