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1.0.3 Patch is live (Part 1)

We have released update 1.0.3, our new biggest patch, and only a week since our last one! With 175 bugs fixed and suggestions implemented, we hope you enjoy it! This patch also marks the 50% mark of all bugs and suggestions being corrected and implimented! The following issues and changes are addressed in this update:

Liberty Island:

  • Fixed an ATM being destructible.
  • Fixed a floating camera.
  • Fixed Corporal Collins being killable.
  • Removed the flamethrower thug on easy/normal.
  • Changed a terrorist's voice to match his conversation voice.
  • Made Gunther somewhat easier to rescue.
  • Moved the coffee mug at the start to Kaplan's desk.

UNATCO HQ (First visit):

  • Fixed being able to push a couch through a wall.
  • Replaced rusty vent textures with cleaner ones.
  • Increased collision the size of the skillpoint award when going to Carter.
  • Moved some broken path nodes.

Hell's Kitchen (First visit):

  • Fixed an error that would kill you if you walked in a certain place. (Thanks LewdFandango!)

Underworld Tavern (First visit):

  • Changed Jock to use his unused lines.

NYC Underground (First visit):

  • Removed a redundant datacube.

Helibase:

  • Fixed some floating items.
  • Improved the elevator, making it be usable if entering via the airfield.

UNATCO HQ (Second visit):

  • Fixed being able to push a couch through a wall.
  • Replaced rusty vent textures with cleaner ones.

Battery Park (Second visit):

  • Fixed a broken conversation where you wouldn't receive what you paid for.

UNATCO HQ (Third visit):

  • Fixed being able to push a couch through a wall.
  • Replaced rusty vent textures with cleaner ones.

NYC MJ12 Lab:

  • Fixed a bad texture and floating datacube.
  • Fixed floating soyfood.
  • Fixed the command center sign using the British English spelling.
  • Fixed the amount of throwing knives you have resetting to the default amount in the armoury.
  • Increased the range of the turret in the armoury.
  • Changed a trooper's voice to match his conversation voice.

UNATCO HQ (Final visit):

  • Fixed half of the academy being called Scott.
  • Fixed AI pathing, AI can now move in and out of any room.
  • Replaced some rusty vent textures with slightly neater ones.
  • Added flamethrowers on realistic.
  • Added shotgunner on realistic.
  • Added a pistol.
  • Added PS20.
  • Added laser mod.
  • Trapped your office on hard/realistic.
  • Gave the realistic soldiers unique voices.
  • Added bonus above armoury.
  • Replaced the first soldier with a MiB.

MJ12 Hong Kong Helibase:

  • Lowered the mindamage value of the locker containing the key from 10 to 7.

Wan Chai Market:

  • Lowered the collision size of a bot and moved it slightly.
  • Added gas grenade.
  • Added throwing knives.
  • Added WP rockets.
  • Fixed some invisible collision in the street.
  • Fixed some objects not being solid.
  • Fixed some floating decals.
  • Fixed a wire mesh not being solid.

Tonnochi Road:

  • Moved an unused skillpoint bonus from vanilla from under Jock's apartment where it was unobtainable to inside it.
  • Hid the unreachable crates.
  • Fixed crates being too close to a wall and not spawning contents sometimes.
  • Fixed an indestructible crate being destructible.
  • Fixed floating items.
  • Fixed a wall not being solid.
  • Fixed a mesh not being solid.
  • Made the windows to the augmentation upgrade canister breakable.
  • Improved the elevator to Jock's.

Hong Kong Canals:

  • Made a paper lantern invincible.
  • Made an area of the water easier to get out.
  • Fixed a floating cigarette machine.
  • Fixed a flickering texture overlap.

Lucky Money:

  • Fixed a bad sign texture.
  • Fixed a woman's familiar name and unfamiliar name being mixed up.
  • Fixed a commando spawning inside a table.
  • Made a phone invincible.
  • Made a door and keypad unusable.
  • Made the triads behind Max Chen not react to anything.
  • Changed a texture to improve load times.
  • Moved wine out from fridge so it doesn't clip.
  • Moved wine with a bad hitbox.
  • Improved pathing somewhat.
  • Added another commando on realistic.
  • Removed a potted plant.

Versalife Offices:

  • Fixed the windows making a wooden sound when destroyed.
  • Fixed a newspaper not showing its high quality model.
  • Fixed the vents having solid gaps in them.
  • Added lockpick.
  • Improved pathing slightly.

Versalife R&D (Level 1):

  • Gave new lines to the MJ12 commandos when they're friendly.

Ship Below Decks:

  • Changed the security consoles from US Navy to Chinese.
  • Gave the dead sailor his missing items.
  • Increased the amount, range, damage, and fire rate of the turrets in the helipad.
  • Added another security console to control the other three.
  • Made the attack helicopter invincible.
  • Made some doors not usable.
  • Made a vent usable.
  • Made the door to the wield point codes breakable.
  • Fixed some vent textures.
  • Fixed a convex window caving in on itself.
  • Stopped the huge fan from "floating".

Graveyard:

  • Made the explosive barrel in the EM generator room not collide with the player.

Paris Catacombs Tunnels:

  • Gave Agent Hela a melee weapon.

Paris Streets:

  • Fixed some trash bags overlapping each other.
  • Increased the size of the level transition to the club to avoid bypassing it.
  • Lowered some floating items in the arms dealer's apartment.
  • Blocked off an area where the player can get stuck.
  • Raised a book so it isn't inside an oven.
  • Replaced the blue lasers with red ones, to prevent confusion.

Knight's Templar Cathedral:

  • Fixed a building having incorrect textures on one side.
  • Fixed another building's textures.
  • Fixed some misaligned textures in the sewer.
  • Changed the security login for one of the consoles (too long) and added two new ones for it.
  • Added turret above said console.
  • Added crates to get to clip mod.
  • Added clip mod.
  • Improved some pathing.
  • Lowered the move time of the blocked door.
  • Aligned some textures in the cathedral.

Everett's Home:

  • Fixed the dead mechanic not giving items.
  • Fixed disconnected pathing.
  • Fixed not being able to use weapons when pressing against the aquarium glass.
  • Fixed Atanwe's subtitles including cut text.
  • Moved Alex's computer back so the underside cannot be seen.
  • Hid some items at the start.
  • Added some pawns outside the window, keep your enemies close.
  • Made Atanwe invincible.
  • Made the doors at the start unusable.