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Patch 1.2.1 is Live

Patch 1.2.1 is live, containing the following fixes:

Training (Final):

  • Centred the UNATCO hologram.

UNATCO HQ:

  • Decreased the chance of being able to steal items from the cabinets.

Hell's Kitchen (Second Visit):

  • Raised Jock's helicopter so you are less likely to notice that it's not solid.

UNATCO HQ (Last Visit):

  • Added computers in the armoury.

Hong Kong Majestic 12 Helibase:

  • Jock's missiles are no longer detonated by ADS aug.

Hong Kong:

  • Fixed the police stating the Triads are at peace before the peace is finalized.
  • Attempted to fix all backwards/upside down Chinese text.

PRCS Wall Cloud:

  • Fixed the break room glass glitching and not breaking correctly.

La Porte de l'Enfer:

  • Fixed being told that you sneaked into the club even if you didn't.

Vandenberg Air Force Base:

  • Fixed two doors being bigger than the hole they occupy.

Tunnels under Vandenberg Air Force Base:

  • Texture fixes.

Pasadena Ocean Lab (UC Module):

  • Fixed rendering issue.
  • Fixed floating spiderbot.
  • Fixed a vent's pivot point.

Gameplay:

  • Added the option to play with the code from the original, no changes except HDTP and compatibility for Revision's options.
  • Can only carry one pair of binoculars now.
  • Enemies now die from fall damage while on fire.
  • Fixed the flamethrower's fire coming out of the wrong location on HDTP or level change.
  • Fixed turrets not targeting enemies.
  • Re-enabled gibbing in Biomod/Shifter.
  • Upgraded to Biomod 1.1 which contains the following changes:
    • Electrostatic discharge augmentation is now automatic instead of passive and requires energy in order to disable.
    • Microfibral muscle augmentation is now automatic instead of passive and drains energy when holding heavy objects.
    • Added an option to re-enable the crosshair when no-scoping.
    • Added an option to disable the skillpoint system (also added in Shifter).
    • Added an option to auto-save (also added in Normal, Vanilla, and Shifter. Also changed this to be on a timer).
    • Fixed smoking causing people to attack you (also added in Shifter).
    • Ballistic armor now protects from explosive 10mm shots.
    • HazMat suits now protect from burning barrels.
    • Jumping while mantling now disables the mantle.
    • Fixed the console command for toggling the crosshair when no-scoping not saving.
    • Dragging an item out of the inventory window drops it (added for Normal and Shifter).
    • The Dragon's Tooth Sword does 100 damage instead of 20x5 if cheats are enabled.

Misc:

  • Added stats for total quicksaves, quickloads, and deaths.
  • Fixed "How Unprofessional", "Whack a Mole", and "Cover Charge" achievements.
  • Fixed a crash when pressing the 'use' button on an augmentation upgrade canister in Biomod.
  • Fixed HDTP holograms having invisible body parts (missing hands for Simons, missing heads for others etc).
  • Fixed not being able to give your weapons to characters (Gunther, Miguel, etc) in Biomod/Shifter.
  • Fixed not being able to select Unrealistic in NG+.
  • Fixed scissors using the wrong model and removed the ugly looking versions.
  • Flamethrowers no longer show their flame if reloading, out of ammo, or underwater. Flamethrowers also make a different sound when brought up when this flame isn't visible.
  • Having an item refused due to the settings now gives that as the reason.
  • HDTP no longer overwrites objects to use the HDTP black model for chairs and couches etc, will now use the vanilla model if their skin is not black.
  • JC is visible if surrendering to Gunther.
  • Plastic fans now produce plastic fragments when destroyed.
  • Robots disabled by plasma now burn, in 'Normal' mode.
  • Texture fixes on HDTP medium security bot.