
Hello!
Today is our four-year anniversary for Deus Ex: Revision, and we mark the occasion with an anniversary update, v1.4.3.
Chapter 6:
- Overhauled the temple area to make the new temple a bit more obvious.
Chapter 9:
- Moved the Biomod/Shifter prototype sword from randomly on the floor to the armoury.
Chapter 10:
- Made the robots always patrol so they don't stop moving when out of sight.
- Removed the goal to kill the greasels when it becomes impossible to backtrack.
Chapter 11:
- Fixed some texture alignments on subway advertisements.
Chapter 14:
- Added a partially constructed bot to the UC.
- Made Savage no longer fear alarms to prevent him running off the roof.
- Made a door not close during a conversation.
Chapter 15:
- Flies no longer spawn underground.
Endings:
- Made the Revision ending music play on the PS2 soundtrack instead of whatever previous track was playing.
Misc:
- Added titles for the remaining cameras missing them in chapters 6 and 12.
- Allowed renaming of augmentations.
- Changed the training and ending levels from DeusExConversations to RevisionConversations for consistancy.
- Fixed an engine error when picking up an augmentation canister sometimes.
- Fixed augmentations not updating how long they were on for on the first level.
- Fixed being able to play in a costume before beating the game if you cycled backwards.
- Fixed errors when a dog tries to jump at you.
- Fixed errors when changing level with an infolink playing.
- Fixed errors when looting a carcass sometimes.
- Fixed the Ancient Sword not having its glowing effect applied to it on the 3rd person model.
- Fixed the HDTP EMP grenade model to not have two grenades clipping inside each other.
- Fixed the invisible backside for buttons and lightswitches.
- Fixed the invisible underside on computers and improved shading.
- Fixed the invisible underside on the ashtray model and improved shading.
- Having an animated main menu open will now display you as in the main menu on Steam rich presence.
- Killing an NPC with a headshot makes them bleed from the head instead of the torso.
- Made fire extinguishers extinguish candles (but not candelabras).
- Renamed Anna's locker to Anna's cabinet.
- Slightly improved some HDTP character animations, but not enough to be noticable.
Gameplay:
- AI no longer bothers attacking disabled robots.
- Changed "Fire in the Hole" achievement from "Throw a grenade through a window and have it hit someone" to "Throw a LAM through a window and have it kill someone".
- Combat Strength augmentation no longer applies its damage bonus to grenades.
- Made the AI more likely to use their weapon is close quarters if they have an augmentation that reduces the damage they'd take.
- Made turrets not turn off when they were switched to target enemies, then heard an alarm and the alarm ended.