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Patch 1.4.3 is Live

Hello!

Today is our four-year anniversary for Deus Ex: Revision, and we mark the occasion with an anniversary update, v1.4.3.

Chapter 6:

  • Overhauled the temple area to make the new temple a bit more obvious.

Chapter 9:

  • Moved the Biomod/Shifter prototype sword from randomly on the floor to the armoury.

Chapter 10:

  • Made the robots always patrol so they don't stop moving when out of sight.
  • Removed the goal to kill the greasels when it becomes impossible to backtrack.

Chapter 11:

  • Fixed some texture alignments on subway advertisements.

Chapter 14:

  • Added a partially constructed bot to the UC.
  • Made Savage no longer fear alarms to prevent him running off the roof.
  • Made a door not close during a conversation.

Chapter 15:

  • Flies no longer spawn underground.

Endings:

  • Made the Revision ending music play on the PS2 soundtrack instead of whatever previous track was playing.

Misc:

  • Added titles for the remaining cameras missing them in chapters 6 and 12.
  • Allowed renaming of augmentations.
  • Changed the training and ending levels from DeusExConversations to RevisionConversations for consistancy.
  • Fixed an engine error when picking up an augmentation canister sometimes.
  • Fixed augmentations not updating how long they were on for on the first level.
  • Fixed being able to play in a costume before beating the game if you cycled backwards.
  • Fixed errors when a dog tries to jump at you.
  • Fixed errors when changing level with an infolink playing.
  • Fixed errors when looting a carcass sometimes.
  • Fixed the Ancient Sword not having its glowing effect applied to it on the 3rd person model.
  • Fixed the HDTP EMP grenade model to not have two grenades clipping inside each other.
  • Fixed the invisible backside for buttons and lightswitches.
  • Fixed the invisible underside on computers and improved shading.
  • Fixed the invisible underside on the ashtray model and improved shading.
  • Having an animated main menu open will now display you as in the main menu on Steam rich presence.
  • Killing an NPC with a headshot makes them bleed from the head instead of the torso.
  • Made fire extinguishers extinguish candles (but not candelabras).
  • Renamed Anna's locker to Anna's cabinet.
  • Slightly improved some HDTP character animations, but not enough to be noticable.

Gameplay:

  • AI no longer bothers attacking disabled robots.
  • Changed "Fire in the Hole" achievement from "Throw a grenade through a window and have it hit someone" to "Throw a LAM through a window and have it kill someone".
  • Combat Strength augmentation no longer applies its damage bonus to grenades.
  • Made the AI more likely to use their weapon is close quarters if they have an augmentation that reduces the damage they'd take.
  • Made turrets not turn off when they were switched to target enemies, then heard an alarm and the alarm ended.