We have released update 1.0.3, our new biggest patch, and only a week since our last one! With 175 bugs fixed and suggestions implemented, we hope you enjoy it! This patch also marks the 50% mark of all bugs and suggestions being corrected and implimented! The following issues and changes are addressed in this update:
Liberty Island:
- Fixed an ATM being destructible.
- Fixed a floating camera.
- Fixed Corporal Collins being killable.
- Removed the flamethrower thug on easy/normal.
- Changed a terrorist's voice to match his conversation voice.
- Made Gunther somewhat easier to rescue.
- Moved the coffee mug at the start to Kaplan's desk.
UNATCO HQ (First visit):
- Fixed being able to push a couch through a wall.
- Replaced rusty vent textures with cleaner ones.
- Increased collision the size of the skillpoint award when going to Carter.
- Moved some broken path nodes.
Hell's Kitchen (First visit):
- Fixed an error that would kill you if you walked in a certain place. (Thanks LewdFandango!)
Underworld Tavern (First visit):
- Changed Jock to use his unused lines.
NYC Underground (First visit):
- Removed a redundant datacube.
Helibase:
- Fixed some floating items.
- Improved the elevator, making it be usable if entering via the airfield.
UNATCO HQ (Second visit):
- Fixed being able to push a couch through a wall.
- Replaced rusty vent textures with cleaner ones.
Battery Park (Second visit):
- Fixed a broken conversation where you wouldn't receive what you paid for.
UNATCO HQ (Third visit):
- Fixed being able to push a couch through a wall.
- Replaced rusty vent textures with cleaner ones.
NYC MJ12 Lab:
- Fixed a bad texture and floating datacube.
- Fixed floating soyfood.
- Fixed the command center sign using the British English spelling.
- Fixed the amount of throwing knives you have resetting to the default amount in the armoury.
- Increased the range of the turret in the armoury.
- Changed a trooper's voice to match his conversation voice.
UNATCO HQ (Final visit):
- Fixed half of the academy being called Scott.
- Fixed AI pathing, AI can now move in and out of any room.
- Replaced some rusty vent textures with slightly neater ones.
- Added flamethrowers on realistic.
- Added shotgunner on realistic.
- Added a pistol.
- Added PS20.
- Added laser mod.
- Trapped your office on hard/realistic.
- Gave the realistic soldiers unique voices.
- Added bonus above armoury.
- Replaced the first soldier with a MiB.
MJ12 Hong Kong Helibase:
- Lowered the mindamage value of the locker containing the key from 10 to 7.
Wan Chai Market:
- Lowered the collision size of a bot and moved it slightly.
- Added gas grenade.
- Added throwing knives.
- Added WP rockets.
- Fixed some invisible collision in the street.
- Fixed some objects not being solid.
- Fixed some floating decals.
- Fixed a wire mesh not being solid.
Tonnochi Road:
- Moved an unused skillpoint bonus from vanilla from under Jock's apartment where it was unobtainable to inside it.
- Hid the unreachable crates.
- Fixed crates being too close to a wall and not spawning contents sometimes.
- Fixed an indestructible crate being destructible.
- Fixed floating items.
- Fixed a wall not being solid.
- Fixed a mesh not being solid.
- Made the windows to the augmentation upgrade canister breakable.
- Improved the elevator to Jock's.
Hong Kong Canals:
- Made a paper lantern invincible.
- Made an area of the water easier to get out.
- Fixed a floating cigarette machine.
- Fixed a flickering texture overlap.
Lucky Money:
- Fixed a bad sign texture.
- Fixed a woman's familiar name and unfamiliar name being mixed up.
- Fixed a commando spawning inside a table.
- Made a phone invincible.
- Made a door and keypad unusable.
- Made the triads behind Max Chen not react to anything.
- Changed a texture to improve load times.
- Moved wine out from fridge so it doesn't clip.
- Moved wine with a bad hitbox.
- Improved pathing somewhat.
- Added another commando on realistic.
- Removed a potted plant.
Versalife Offices:
- Fixed the windows making a wooden sound when destroyed.
- Fixed a newspaper not showing its high quality model.
- Fixed the vents having solid gaps in them.
- Added lockpick.
- Improved pathing slightly.
Versalife R&D (Level 1):
- Gave new lines to the MJ12 commandos when they're friendly.
Ship Below Decks:
- Changed the security consoles from US Navy to Chinese.
- Gave the dead sailor his missing items.
- Increased the amount, range, damage, and fire rate of the turrets in the helipad.
- Added another security console to control the other three.
- Made the attack helicopter invincible.
- Made some doors not usable.
- Made a vent usable.
- Made the door to the wield point codes breakable.
- Fixed some vent textures.
- Fixed a convex window caving in on itself.
- Stopped the huge fan from "floating".
Graveyard:
- Made the explosive barrel in the EM generator room not collide with the player.
Paris Catacombs Tunnels:
- Gave Agent Hela a melee weapon.
Paris Streets:
- Fixed some trash bags overlapping each other.
- Increased the size of the level transition to the club to avoid bypassing it.
- Lowered some floating items in the arms dealer's apartment.
- Blocked off an area where the player can get stuck.
- Raised a book so it isn't inside an oven.
- Replaced the blue lasers with red ones, to prevent confusion.
Knight's Templar Cathedral:
- Fixed a building having incorrect textures on one side.
- Fixed another building's textures.
- Fixed some misaligned textures in the sewer.
- Changed the security login for one of the consoles (too long) and added two new ones for it.
- Added turret above said console.
- Added crates to get to clip mod.
- Added clip mod.
- Improved some pathing.
- Lowered the move time of the blocked door.
- Aligned some textures in the cathedral.
Everett's Home:
- Fixed the dead mechanic not giving items.
- Fixed disconnected pathing.
- Fixed not being able to use weapons when pressing against the aquarium glass.
- Fixed Atanwe's subtitles including cut text.
- Moved Alex's computer back so the underside cannot be seen.
- Hid some items at the start.
- Added some pawns outside the window, keep your enemies close.
- Made Atanwe invincible.
- Made the doors at the start unusable.