We have released update 1.0.2, our biggest patch yet! With over 115 bugs fixed and suggestions implemented, we hope you enjoy it! The following issues and changes are addressed in this update:
Battery Park (First visit):
- Increased the trigger collisions at the ambrosia from 40 to 130.
- Added three fire extinguishers in crates.
- Added a control panel to disable the lasers, 30% strength.
- Added a medkit inside Castle Clinton.
- Added crates to prevent player from getting stuck.
- Added some collision in the train windows.
- Added a crate in the bay for strength aug users to get the biocell and for cover.
- Added a prod charger to the bay.
- Removed three of the lasers on easy, so you can destroy them with one rocket.
- Aligned some textures in Castle Clinton.
- Moved some vent textures.
- Fixed some floating zyme.
Hell's Kitchen (First visit):
- Readded the augmentation upgrade canister at Osgood and Son's.
- Added a new room a skyscraper with rewards inside.
- Added a missing (unusable) elevator button.
- Fixed some bad collision.
- Changed the riot cop AI so they don't fight you while helping them.
- Removed the unobtainable items behind the fence near Osgood and Son's.
- Increased the size of the map transition to the clinic so it cannot be skipped.
Underworld Tavern (First visit):
- Aligned the textures of the stone floor.
- Added some more pathing at Shea's room.
- Decreased volume of TV at bar.
- Increased the strength of Shea's trunk from 10 min to 20 min.
The 'Ton Hotel (First visit):
- Replaced the blue laser in the elevator shaft with a red one to reflect what it triggers.
- Replaced the LAM in the elevator shaft with a gas grenade.
- Fixed a typo in a conversation with Mr Renton.
- Made it so Mr Renton doesn't set off the alarm for the terrorists.
Smuggler's Hideout (First visit):
- Changed the first EMP grenade to not appear on easy.
- Added a gas grenade on all difficulties.
- Added a LAM on realistic.
- Added an EMP grenade on realistic.
- Swapped the 2nd EMP grenade with a gas grenade.
NSF Warehouse:
- Changed the warehouse windows to make a glass sound when destroyed instead of a wooden one.
- Made a window in the new area breakable.
- Fixed some misaligned textures in the bathroom.
- Fixed a misaligned texture in the elevator.
- Fixed 30.06 ammo causing pathing issues.
- Fixed being able to collide with the invisible TNT.
- Improved some AI pathing.
- Removed a graffiti texture.
- Added a missing texture.
- Added a multitool in an unexplored area.
- Added flare darts.
- Added TNT crate.
- Added a prod charger.
- Added contents to cardboard boxes.
- Added 20mm HE ammo. (Rifle on realistic)
- Added another sniper on realistic.
- Added peppergun.
- Hid credit chit.
- Hid a lockpick.
The 'Ton Hotel (All visits):
- Fixed some wallpaper having a bad texture scale.
Hell's Kitchen (All visits):
- Fixed the gap in the window of the shop beside the tavern.
- Fixed unsolid grating on the balconies.
- Changed a traffic light from unsolid to solid.
- Made the stairway in Smuggler's building more obviously impassable.
- Added a van to Jimmy's Car Service.
- Prevented player from being able to get trapped in a certain room due to high windows.
Lebedev's 747:
- Fixed some textures being incorrectly scaled.
- Added NSF outside the plane to reflect the hangar map.
Hell's Kitchen (Second visit):
- Fixed texture alignment on an advertisement.
The 'Ton Hotel (Second visit):
- Fixed a book inside Paul's secret closet that was instantly destroyed when opened.
NSF Headquarters:
- Fixed some incorrectly aligned textures.
- Fixed some bad collision in a doorway.
- Fixed issue with the halon gas not being rendered.
- Fixed some floating boxes.
- Fixed balcony flowers that were corrupted.
- Fixed some floating coronas.
- Fixed more stuff under the railway.
- Fixed some brushes having holes in them.
- Changed sewer access to pickable.
- Changed sewer warehouse entrance/exit to unpickable.
- Added some darts to the dart board.
- Added a skillpoint bonus beside the sniper above the tunnel.
- Increased the HP of the blackvans so they aren't so prone to being destroyed.
- Increased the height of the grass in the flowerbeds above the tunnel.
- Removed some collision that would interfere with grenades.
Battery Park (Final visit):
- Fixed the robots not being allied to Gunther.
- Fixed the UNATCO troops having the wrong name set for Anna's alliance.
- Fixed the UNATCO troops not being aligned with Gunther.
- Fixed being able to jump out of the map, mostly.
- Fixed some props overlapping each other.
- Added a lockpick.
Liberty Island (Final visit)
- Moved Lloyd when playing on realistic.
- Moved the cameras back so they're not floating.
- Moved a box out of bounds containing flare darts in bounds.
- Moved Kaplan's computer back so it doesn't overhang.
- Added more troops when playing on hard and realistic.
- Added a fire extinguisher behind the COMvan.
- Added a multitool besides Lloyd's desk.
- Added a biocell on top of the trophy display on easy and normal.
- Added a recoil mod above the main door.
- Added a pepper cartridge.
- Added binoculars.
- Added 10mm ammo on easy.
- Added some more lighting at the staircase.
- Added a robot on realistic.
- Hid a forty and some cigs.
- Fixed a bad texture on a fence.
- Changed the troop in the helipad building's name to Tech Sergeant Kaplan.
- Rotated Kaplan's chair so he looks out at the helipad instead of sitting during the firefight. Also makes it able to sneak up on him.
- Made the building by the helipad's main window breakable too.
- Replaced the assault shotgun in the helipad building with a pistol.
- Gave the assault shotgun to Kaplan.
- Gave Lloyd a gas grenade.
- Rigged that gas grenade to the wall when leaving on UNATCO on realistic.
- Removed a gas grenade from the helipad building as compensation.
- Removed some out of bounds objects.
Wan Chai Market:
- Fixed a box having its contents incorrectly set to never spawn.
- Fixed traffic lights not being solid.
- Fixed a ship wheel being usuable through a wall.
- Fixed a wall mounted LAW falling to the ground.
- Fixed a window not being breakable.
- Fixed a door making an explosion and the wrong debris when destroyed.
- Fixed a carcass having credits incorrectly set to not appear.
- Fixed a crowbar falling to the ground instead of being hung up.
- Fixed some objects floating in mid-air instead of being wall mounted.
- Fixed some crates being destructable when they shouldn't be.
- Fixed a crashed car displaying a bugged name if viewed in the targeting aug.
- Fixed the big dog constantly standing on the small dog in the pet shop.
- Aligned many, many textures.
- Readded the keypad to get back to the helipad.
- Replaced some textures.
- Made a vent unable to be highlighted to ensure it doesn't annoy people.
- Added a window texture to a skyscraper that was missing a small section.
- Added a prod charger to a balcony.
To be continued in part 2...