What's new in SHELLSTORM demo V 1.2?
Hotfix: There was an issue where the tutorial was telling players to stand in the wrong position, and the player was getting killed by the first enemy. This has been fixed. The tutorial works as expected now.
Graphics Update: Adjusted the ambient light, dynamic light, and environmental reflections to make for a slightly better-looking scene. Colors are a bit deeper now.
More granular tutorial movement instructions: We have added more intermediary positional markers to help players follow the correct route and free the soldiers more easily.
Added 2 new staircases to shorten some routes and make new flanking opportunities.
Jitter Fix: The Soldiers no longer Jitter when going up and down the new stairs!
Bug fix: fixed a bug where if some of the prisoners were killed by a grenade before being freed, the narrator would not recognize that the player has selected all the living prisoners. Narrator now is aware of how many living prisoners are left and will proceed with the tutorial once all living prisoners are selected.
Bug fix: Fixed a bug where shrapnel from grenade explosion could fly though the prison walls and kill prisoners. This is no longer possible. Note: since the prison has an open roof, it is still possible (but not recommended) to throw a grenade into the prison and kill the prisoners, but now the tutorial wont bug out even if that happens.
Jitter Fix: Fixed an issue where, when placing soldiers at cliff edge while having them stretched out in a long line formation, rotating the formation shape would cause sudden jitter due to interacting with the verticality of the cliff edge. Rotation of the formation is now smooth regardless of terrain shape.
Removed a bug where the game was temporarily hanging on reload.
Added buttons to the main menu (Discord and Steam Page)
Removed some of the ambient shouts from the Reaper Breath soundtrack in the Main menu & added extended introduction sequence.
