Looking at the list of changes for today's update to Space Food Truck, I think Alex must've been on a week-long Monster binge. Our terrifying alien is animated, and lots of long-awaited tweaks have been tweaked as we continue our march toward a final version next month (Pun intended! Next month is March).
We livestreamed a playtest of this build today on our Twitch channel, and you can check out the rerun on our YouTube if you're curious.
Here's the mighty list o' fixes this week:
Gameplay
- You can now undo the follow abilities in most situations: Backtrack, Cook, Discard Dive, Flambe, Free Sample, Research, Foresight, Breakthrough, Fast Track, Trusty Wrench, Duct Tape, and Claw.
- Added an icon for players with broken draw pods on the ship.
- The Draw Pod next to your hand now looks broken if it is.
- You can now back out of the ZapMart purchase phase if you haven't bought a card.
- Vexyl cards display -1 Worth, to help clarify their effect on your total Worth.
Improvements
- Added animations for the Terrifying Monster That Lives in Our Vents.
- Polished up Inventory UI.
- Minor color tweaks to recipe HUD.
- Added new text for exotic ingredients found on planets.
- Added music to the victory screen.
- Added SFX for burnilizer card selection.
- Added SFX for flambe selection.
- Changed dodging sound effect.
- Improved font rendering on cards.
- Added a minor tool tip for new players during the Purchase Phase.
- Life Support and Invasions now trigger mini-explosion animations to clarify where damage is coming from.
- Improved notifications for science lab events.
- Improved mouse/card collision detection for hand.
Fixes
- Fixed bug in Captain's Orders where UI would get stuck.
- Fixed bug where doing 2 Gamma Toasts back-to-back would hang up UI.
- Fixed bug where 2 cards being destroyed at turn's end via Gamma Toast would stack.
- Fixed mouse over issues around draw pods and hands.
- Fixed potential bug with Crisis showing up and causing an error.
- Fixed bug where invasion icons would disappear.
- Fixed bug where ZapMart would be slightly offscreen after HP damage.
- Fixed bug where hands would get stuck onscreen during game over.