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Check out the Space Food Truck playtest stream!

Looking at the list of changes for today's update to Space Food Truck, I think Alex must've been on a week-long Monster binge. Our terrifying alien is animated, and lots of long-awaited tweaks have been tweaked as we continue our march toward a final version next month (Pun intended! Next month is March).

We livestreamed a playtest of this build today on our Twitch channel, and you can check out the rerun on our YouTube if you're curious.

Here's the mighty list o' fixes this week:

Gameplay

  • You can now undo the follow abilities in most situations: Backtrack, Cook, Discard Dive, Flambe, Free Sample, Research, Foresight, Breakthrough, Fast Track, Trusty Wrench, Duct Tape, and Claw.
  • Added an icon for players with broken draw pods on the ship.
  • The Draw Pod next to your hand now looks broken if it is.
  • You can now back out of the ZapMart purchase phase if you haven't bought a card.
  • Vexyl cards display -1 Worth, to help clarify their effect on your total Worth.

Improvements

  • Added animations for the Terrifying Monster That Lives in Our Vents.
  • Polished up Inventory UI.
  • Minor color tweaks to recipe HUD.
  • Added new text for exotic ingredients found on planets.
  • Added music to the victory screen.
  • Added SFX for burnilizer card selection.
  • Added SFX for flambe selection.
  • Changed dodging sound effect.
  • Improved font rendering on cards.
  • Added a minor tool tip for new players during the Purchase Phase.
  • Life Support and Invasions now trigger mini-explosion animations to clarify where damage is coming from.
  • Improved notifications for science lab events.
  • Improved mouse/card collision detection for hand.

Fixes

  • Fixed bug in Captain's Orders where UI would get stuck.
  • Fixed bug where doing 2 Gamma Toasts back-to-back would hang up UI.
  • Fixed bug where 2 cards being destroyed at turn's end via Gamma Toast would stack.
  • Fixed mouse over issues around draw pods and hands.
  • Fixed potential bug with Crisis showing up and causing an error.
  • Fixed bug where invasion icons would disappear.
  • Fixed bug where ZapMart would be slightly offscreen after HP damage.
  • Fixed bug where hands would get stuck onscreen during game over.