We've done a good bit of tuning this past week to get general performance up on lower end systems. In addition to performance tuning we've fixed the following:
Fixes
- Count down timers no longer get skipped during turn phases.
- Reduced memory consumption while in game
- Privacy Toggle now works for asynchronous games.
- Kick button now only available when target player is present.
- UI tweaks to leaving async games.
Thanks to everyone that's supported us along the way, and if you've got feedback or running into issues don't hesitate to send us a note at [email protected].