The new 1.4 update is now officially released on Steam. This has been our biggest update yet, so we hope you enjoy it! Here's the trailer for the update.
New Parts
- Resizable Wheels - Because why not make this game SimpleCars too?
- Car Engine - So you can power those new wheels!
- Beacon Light - Light up the skies.
- Shock - Since you'll be building cars now, you'll need these.
- Piston - Sometimes you just need to push parts away from each other.
- Hinge Rotator - Finally, right?
- Small Rotator - It's a slimmer version of the current rotator.
- Extra Large Jet Engine - For all you airliner lovers.
Major Features
- Snowstone Island featuring a hidden enemy base with a laser defense system.
- Maywar Island is a huge desert with things you'd expect like a racetrack, windmill farm, and oh ya, those pyramid things.
- Sky Park City has ramps, racetracks, and a lot of fun stuff to drive around on in your new wheels
- Also added over twenty smaller islands scattered throughout the ocean.
- 6 new races unlockable by discovering them in sandbox mode.
- 12 achievements for the new races.
- 2 new songs
- Added discoverable locations
- Made the locations dialog awesome
- Added elevator trim
- Replaced some training levels with an interactive tutorial
- Added search filters to the load aircraft and subassemblies panels
- Performance improvements
- Added a dialog to spawn AI planes in sandbox
Minor Features
- Added a heading indicator
- Added a new stock aircraft (dune buggy)
- Added damper and spring settings for new wheels and also existing landing gear. You can tweak these values if you notice you still have too much bounce (or if you want more bounce)
- The fuselage part can now be resized by 0.25 increments
- Jet engine sound now changes pitch with throttle.
- Split settings XML into two separate files so that progress-related settings can be saved to the Steam cloud.
- Improved flyout menu in flight scene
- Game engine upgrade (Unity 5.1.4 -> Unity 5.3.4)
- Added Circular fuselage corner type
- Updated the ModTools
Bug Fixes
- Fixed an issue with part rotations getting messed up when creating a sub-assembly
- Fixed a bug with the color tool where it was hard to color parts in cramped places
- Fixed a bug with fuselage blocks where their connection points were not accurate while flying. This will only take effect on new fuselage blocks pulled out from the part list so as to not impact existing designs.
- Fixed an issue where the props of destroyed AI planes don't despawn when the AI Plane despawns.
- Fixed some issues with tree collisions on Krakabloa.
- Updated the mod tools to fix a bug with cloning parts (not cloning the 'Shares Rigid Body' setting).
- Fixed a scrolling issue in the parts panels after a part description was opened.
- Fixed rounding issue for the 250lbs bomb
- Fixed an issue where connected fuselage pieces could not be sized down to 0.25 units
- Fixed gaps in the headers on menu pages
- Fixed misspelling in Wright Isles discoverable locations
- Fixed brake spelling errors in controls dialog
- Fixed an issue where level progress might not be saved in some scenarios.
- Fixed some display glitches with various particle systems
- Fixed an error log spam issue in the SAM Evasion challenge which could result in low framerate
- Fixed a memory leak related to the music
- Fixed a targeting box color issue with AI traffic in sandbox mode.
- Fixed an issue where guns with low fire rates could not fire
- Terrain tweaks
- Fixed AA tanks flipping upside down on missions
- Fixed a bug with islands not being unloaded in some situtations
XML modding additions
- Jet engines now have a power multiplier that is XML mod-able
- Added scale XML attribute to parts, so now with XML modding you can scale them by any amount. This has not been tested on every part, so use at your own risk!
- Added massScale XML attribute to parts, so you can scale mass of a part via XML.
- Added support for disabling part to aircraft collisions via XML-modding (disableAircraftCollisions="true")
- Jet engines' and VTOL ports' exhaust colors are XML-moddable.
- Control surfaces can now be bound to VTOL and Trim inputs through XML only.
- Added LandingGear, FireGuns, and FireWeapons as options for input controllers via XML modding
- Added XML property to prevent pistons from breaking (preventBreaking="true")
- Added slip settings for wheels in the XML for advanced XML modders
- Added disableBaseMesh attribute to JointRotators XML so you can disable that mesh,
- Bullet tracer color is now XML mod-able