New content:
- new campaign with 10 new missions. This campaign is uncomplete and the translations are approximate.
- new game mode: "custom missions" with 2 new missions.
- you can switch to a strategic view when you zoom out. (it can be disabled in options)
- You can select items in inventory with 10 new buttons.
- height effects added to the ground.
- frame rate increased.
- You can sell items to market.
- 1 new monster: "wolf rider".
- 1 new map in skirmish mode for 10 villages.
Interface:
- "Gauges of characteristics" are rectangular. You can change it to circular in options.
- confirmation screen added before leaving the game.
- in options: the "limit x2" was increase to x4.
- the recycle button indicates how much resources it take back.
- New button 'next mission' added to skip mission selection screen.
- in skirmish mode you can remove a faction.
Changes:
- the perk "gun nut" affect firearms forging. (suggestion from Yotokan)
- you can upgrade "leather gloves" to "gloves of ghoul touch".
- self-guided missiles doesn't disapear when they doesn't find any target. (They continue straight)
Minor changes
- Steam effect added on starting screen.
- new sound effect added when you plant a resource.
- game settings don't reset when you select a character or companions.
- milk added to market.
- circle buttons display a white ring when selected.
- rollover colors in inventory popup menu changed.
- tooptips doesn't appear over dialog screen with a NPC.
- AI window does't bug with dialog screen. (thanks to Telemak)
- in AI editor "meat pie bonus" changed to iron age. (thanks to Telemak)
- screens adapted to Ultrawide Resolution Support. (thanks to Hmm)
- you keep all your resources in next mission if you have a backpack.