We've just released a small patch for GRIP. It's to the tune of 1.1gb as we needed to do a fully cooked data build
- improved resetting (getting stuck on Skytrack and Acrophobia should happen much less)
- fixed issue with client and server data not syncing votes and event settings
- Updated majority of tracks with some collision fixes, as well as balances including pickup placement
- Non-player vehicles can now be properly heard
- fixed LOD issue on Warlander
- other multiplayer code improvements
Next patch should have a new car, see the return of the Liddo5 Islands track, have more fixes and improved multiplayer functionality
NOTE: We also released a hotfix patch on April 11th, with this changelist
- "Game is full" error now not an issue. Full games are properly bypassed by the search in favour of the next available game
- Destroyed players now respawn in races with Destructible Vehicles enabled. There is no HUD support for this yet so you won't see any countdown for respawning. This is a temporary "fix" to help keep lobbies populated, as players were getting frustrated with dying and having to spectate the rest of the race. We will be looking into proper implementation soon