Developer postOriginal post (opens in a new tab)

New Ability, Updated Tracks, Bug Fixes - GRIP v.1.2.3

-
Be sure to join our Discord channel to talk about GRIP and coordinate multiplayer matches with other players!

-------------------------------------------------------
List of changes/additions in this patch (v.1.2.3):
-------------------------------------------------------

  • NEW vehicle ability: BOOST! Depending on your position in the race, a boost bar will charge around the speedometer. You can use this boost at any time, in bursts or in full. This will hopefully help players recover and catch up from unlucky accidents and keep the pack together, as battling nearby opponents around is the best part of GRIP
  • Control inputs have been fixed and reset, as players were having issues. Default inputs have also changed for the better, but you are still free to customize them in the settings menu.
  • Improved difficulty progression for newer players.
  • Abandoned Atoll: Fixed collision/flow issues, added assets, improved overall visuals
  • Alhatra Wastes Reverse: Overhauled visuals, added more assets, fixed collision issues
  • Speedbowl: Added Nighttime version
  • Acrophobia: Added two alternate paths, added speedpads, improvements to flow
  • Some issues with AI pathing have been fixed on various levels.

-----------------------------------------------------------------------------------------------
List of some known issues with the current version of the game (v.1.2.3):
-----------------------------------------------------------------------------------------------

    Multiplayer:
  • Sometimes the game can crash or say network error in multiplayer, but hopefully this is rare. We are looking into this issue.
  • We're still working on the sync between players, so you may see some lag and cars jittering
  • Sometimes the scoreboard can display the wrong positions for players. This is most frequent when destructible vehicles is enabled
  • On rare occasions, the game can put you in a single player race instead of taking you from the lobby to the multiplayer event. Again, we're looking into this
  • The scoreboard is not toggle-able if you retire/DNF
  • You cannot switch between cars while spectating, but will be able to in a future patch Much more functionality coming for multiplayer, including a game browser! Should be much easier to create games and get them populated Other:
  • Vehicle physics can still be buggy at times, causing your car to bounce unexpectedly, catch on geometry or spend too much time in the air. We've been aware of these types of issue for a while and have constantly been improving physics as we go. The current version of the game is the most stable it's ever been and will only get better
  • The menus only support mouse navigation right now. Gamepad support will be coming as soon as possible. Apologies for the wait - it's been more difficult than imagined. Also keep in mind that we only have one coder on this project!
  • 21:9 resolutions are supported, but the menu is cut off at the top and bottom. This will be fixed in due time.
  • Resetting on more complex tracks like Skytrack and Acrophobia can result in you getting stuck in a reset loop. Just reset a couple times and you'll be put back on the track. This is a temporary solution until reset code is improved
  • There can be a rare bug where a player suddenly becomes 1st place when they're not. Looking into it...
  • Some users are reporting that pausing the game after finishing an event gets rid of mouse navigation
  • EMP is going to be improved and much less frustrating, so don't worry, it will be less annoying ;)
  • The Carkour map "Jobsite" has been removed until we determine why it won't load
  • Foliage has been removed from Yuri Industrial because of an issue where using foliage corrupts the map file. Hopefully we'll be able to use the foliage tool again later in time
  • HUD indicators for lap times, weapon hits, and abilities will be improved over time

----------------------------------------
Things coming in future updates!
----------------------------------------

  • A new weapon: Hydra
  • A new car: Cygon Eversor
  • Improved, less frustrating EMP
  • A new track on Jahtra
  • A new city track on Orbital Prime
  • A new arena on Jahtra
  • Garage unlocks (new tires, rims, etc)
  • Player stats tracking
  • Player level progression
  • Multiplayer game browser - making it easier to create games and populate them

If you want to give feedback, or need to report any issues, please visit our forum:
forum.cagedelement.com

Or you can visit the Steam Page

To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!