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Merry Christmas Everyone! - GRIP v.1.2.8 update released

Be sure to join our Discord channel to talk about GRIP and coordinate multiplayer matches with other players!

Also on our Discord channel are a bunch of new concept art images in the "announcements" channel. Have a look!

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List of changes/additions in this patch (v.1.2.8):
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  • Much improved vehicle AI (WIP). AI cars now navigate many tracks more adeptly, use pick-ups at the most opportune times, target players more effectively, use boost regularly, utilize air control for better landings, avoid obstacles and recover from fishtailing and crashing more efficiently. They also reset quicker when too far from the track, helping keep them in the race.
  • Assassin track navigation is much better, with very few crashes. You may see it crash sometimes when actively homing in on a car as it gets close, but this is expected. Missile deployment also improved, especially when driving on walls/ceilings. STILL, don't try to fire missiles when in a hard curve, it will not end well. This is by design
  • Improved track geometry that uses spline meshes so that (hopefully) the cars do not get caught on them as much
  • Fixed checkpoint skipping issue in District 404
  • Charged Spearhead has been slightly nerfed in that it will not flip the car, but still disable the engine briefly
  • Firestorm (turbo) now has more kick and speed
  • Fixed collision and flow issues on various tracks
  • You can now click and rotate your vehicle in the garage
  • Removed launch and reset charge bars from the HUD. We deemed them unnecessary, but let us know your thoughts!
  • Cinematic mode now uses slow motion during explosive events
  • Fixed issue with Disruptor teleport exploit, as well as sound being distorted

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List of some known issues with the current version of the game (v.1.2.8):
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    Multiplayer:
  • Sometimes the game can crash or say network error in multiplayer, but this is rare. Please let us know on Discord if this happens
  • There can be some syncing issues with pickups or cars, depending on MP game settings. We're looking into this.
  • The Disruptor pickup can sometimes slow the player's speed down considerably when it shouldn't. This is being looked at in the new year
  • Sometimes the scoreboard can display the wrong positions for players. Rare though
  • Bots can have some syncing issues, but hopefully they are rare
  • The scoreboard is not toggle-able if you retire/DNF Other:
  • Vehicle physics can still be buggy at times, causing your car to bounce unexpectedly, catch on geometry or spend too much time in the air. We've been aware of these types of issue for a while and have constantly been improving physics as we go. The current version of the game is the most stable it's ever been and will only get better
  • The menus only support mouse navigation right now. Gamepad support is currently being worked out.
  • Charging is still a WIP. We are working on how it's used in terms of control inputs, as well as how it affects your car when charging. If you'd like to voice you opinion, take a look at the "dev-polls" channel on our Discord: https://discord.gg/RKTJcNJ
  • Sometimes when deploying a missile it will veer off and crash unexpectedly. We are looking into this
  • The Primer (tutorial) isn't complete with every pickup or ability yet
  • Some users are reporting that pausing the game after finishing an event gets rid of mouse navigation
  • The Carkour map "Jobsite" has been removed until we determine why it won't load properly
  • Foliage has been removed from Yuri Industrial because of an issue where using foliage corrupts the map file. Hopefully we'll be able to use the foliage tool again later in time
  • Many levels are still missing final art assets (like city level highways/roads). Visuals will be improved as time goes on
  • HUD indicators for lap times, weapon hits, abilities and overall will be improved before launch

If you want to give feedback, or need to report any issues, please visit our forum:
forum.cagedelement.com

Or you can visit the Steam Page

To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!