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New Terra car, improved wheeled physics + it's the summer of combat!

The Stinger is ready to rip the competition to shreds...

Seemingly inspired by a certain insect, this FREE car was modeled by awesome community Meg.A.Byte! Here's one of the first shots of it

Such a beaut. Thanks to Meg.A.Byte and GRIP team members Alex and Tavis for bringing this thing to life. You can also see footage of it in the new trailer further down in this post.

We've also gone and solved a bunch of bugs (including HDR) and have improved flow and fixed issues on various tracks in the game. Jahtra's Rust racetrack also got a visual overhaul so have a look!

Lastly, another major improvement is to wheeled car physics. The cars should have more predictable behavior when turning over bumps/jumps, and just feel more stable overall. Give them a drive!

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Also, a special announcement from GRIP's publisher Wired Productions, complete with new trailer ;)

We've just announced the Summer of Combat campaign, sure to make the summer sizzle even hotter!

Kicking off on July 4th, with an Xbox Free Play Weekend (details below!) and then heading towards the beach with 3 months worth of new content, the Summer of Combat will bring even more explosions to GRIP!

Watch the reveal trailer now!

https://youtu.be/nYCfzoPgrZM
GRIP’s Summer of Combat will include:

New Artifex vehicle manufacturer containing 3 new Airblade and Roller vehicles (DLC)
Two free new Space tracks
New garage cosmetic packs to further customise your vehicles (DLC)
Free new Orbital Prime ‘Skate Style Park’ arena map
New retro car DLC pack
… and to be revealed new car, inspired by an 80’s classic

Powered by Unreal® Engine 4, GRIP: Combat Racing was first released in 2018. Since its launch, Developer Caged Element have released six free tracks, created battle lines with Red Vs Blue team modes and in May 2019, dropped the game changing update ‘AirBlades’ – which introduced anti-grav racers to the track for adrenaline pounding wheel-to-wing action, flipping the title on its head in a first for the genre!

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Plenty of new stuff coming to GRIP in the second half of the year. We're excited to see what our wonderful and dedicated community think of the improvements and new content.

As always, be sure to jump on our Discord server for exclusive news/media and to chat and play GRIP with other players!

https://discord.gg/grip

EDIT: More in-depth changelist is here!

- Added Terra Stinger vehicle
- Vehicle handling improvements
- Vehicle / vehicle collision improvements
- Fixed issues and improved flow of various racetracks. Jahtra - Rust has a visual change as well
- Missiles now less likely to prematurely explode
- Next map now shown in the multiplayer lobby
- Random votes added in network games for players that haven't registered a vote
- Vehicles no longer intersect the camera during a race
- Improvements to the smoothing of the cinematic camera views
- Improved HDR support, added a Nits value to the video settings
- Can now launch vehicle to avoid incoming Hydra
- Hydra no longer quite as effective at hitting targets
- Hydra now has maximum damage it can do to any particular vehicle
- Prompt now shown to explain that Trophies and Achievements cannot be attained when Easter Eggs are active
- Brightened up the Disruptor screen effect
- Improvements in the transition from human to AI bot at the end of a race

- Bug fix for NVIDIA highlights button showing on the post-event panel when appropriate
- Bug fix for gaining laps on rare occasions through resetting the vehicle
- Bug fix for custom music stalling the game when starting to play
- Bug fix for basic game setup in multiplayer games being preserved correctly when the host transitions to another player
- Bug fix for preventing the player ever using a locked vehicle
- Bug fixes for preventing incorrect data entering the leaderboards