
(screenshot image by SinisterPyro)
Hey!
We've caught up with all the catch-up feedback and have now hopefully caught and killed the issues associated. So catch-up/rubberbanding should be much less intrusive and playing without it should be more balanced as well. Overall a much more rounded difficulty.
We've got a bunch of other stuff to report too:
- Catchup assistance has been tweaked to not be quite so aggressive and is also off by default when playing the Campaign. Work will continue in this area.
- AI bots now often avoid static obstacles more smoothly than before.
- AI bots now drive more competitively even when catchup assistance is turned off to try to keep up with you while also not dominating the races in the lower difficulty levels. It’s now perfectly possible to have competitive races, especially with pickups turned on, without having catchup assistance turned on.
- AI bot vehicles are now selected to be comparable to the player’s vehicle. This will help ensure that you’re not pitted against high-speed vehicles when you as a player may only have access to low-speed vehicles.
- Zero race times should no longer register in multiplayer games and instead be more accurately regarded as did not finish.
- Vehicles are now allocated correctly to human players in split-screen events or tournaments – fixing the problem where vehicles were mixed up between human players and their customisations.
- Animation of the post-event screen now accounts for level capping at level 30 so as to avoid confusing the player.
- Multiplayer game browser will now throw you directly in the spectator lobby if the game is currently in progress rather than switching pointlessly between screens.
- The Tempest vehicle now has improved suspension properties to make it easier to handle.
- The rivals system in the Campaign has been completely reworked and is now consistent between events within the Campaign.
- Split-screen results for players are now always displayed correctly.
- Carkour events are now restarted correctly without issues with event time.
- Carkour events now always restart with a 3, 2, 1, GO introduction so the player can gauge their launch boost.
- The Join Next button in multiplayer lobby is no longer assigned to a gamepad input to avoid jarring transitions that may not have been meant by the player.
- Adding events to a tournament has now been made easier by duplicating the last event in the tournament.
- Switching between LAN and Online games in multiplayer has now been made more effective.
- Chat window in the multiplayer lobby now auto-scrolls more effectively when receiving new messages.
- Restoring a shield after it being temporarily removed following electrical damage now manages the vehicle’s pickup slots correctly.
- Detecting whether the end of game boss battle has been won by the player is now done correctly.
- Defense turrets in race tracks are now inactive when playing a duel in a Campaign.
- Multiplayer tournament player placement results are now displayed after every event.
- Multiplayer tournaments are now always private games so you will need to know the name of the game in order to join.
- You now cannot join a multiplayer tournament once it is in progress.
- The raptor is now more effective against vehicles heading in a different direction to the player using the weapon.
- Arena "View to a kill" is now rebalanced and redesigned to flow better and be more fun
- Arena "Magmatic core" now has speedpads to get around and a platform to prevent insta-death in the middle lava
- Various tracks have had collision improvements and other small fixes
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We're happy to see so many people having fun with the game! If you're itching for some multiplayer action, be sure to jump onto our Discord as it's a great place to connect with other players. There's even a list on the right side indicating which members are playing GRIP at any given moment.
https://discord.gg/grip
We hope you'll enjoy what's coming next with GRIP. We've got a bunch of DLC planned including FREE racetracks!
