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GRIP Multplayer testing now available on the private Steam branch!

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GRIP MULTIPLAYER testing is now available in the Private branch on Steam!!
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We're excited to have our dedicated community finally be able to play the game online with friends and strangers alike. If you're able to jump on and test the game this week, that would really help us, as we're trying to get a public version out ASAP!

This testing phase is exclusive to people who backed our website funding campaign.

(If you haven't accessed the private branch for GRIP on Steam yet, the code is "SnarSn4r5n4r". Enter it, then opt into the the private beta) This is basically a gift to our active Steam members who have been dedicated to the game but weren't able to back our website campaign. Thanks for being great fans and constantly supporting us!

The multiplayer menu has options for Find a Game, Join a Game, Create a Game and local Splitscreen. Finding a game allows you to input a preferred configuration to search for, with the game finding an event that most suits your search criteria. Joining a game requires you to know the game's specific name, which is the best way to play with friends.There are currently some issues with the game, but that's to be expected with the first iteration of multiplayer functionality.

Here is a list of known issues or features we need to add
Multiplayer:

  • *NEW* Fatal errors: Sometimes when trying to join a game, you may get a fatal error. This had not popped up in internal testing, so apologies if it happens to you. Be sure to end the process "Music Player" in task manager if the game does crash, or you won't be able to run it again. Arena Mode: There is an issue where the player's vehicle may act very strangely, floating and sliding around. This occurs after getting destroyed, but may not be consistent or persistent, or might not happen at all.
  • Although bots can be enabled in multiplayer games, they may cause performance issues for players with older hardware. If you are running the game on medium or low, we suggest disabling bots when creating an online game. Be advised though, that some games you find online will have bots enabled.
  • Sometimes map voting is a bit bugged, in that the wrong selections will show for the game mode. This is usually fixed by changing the game mode a few times
  • Sometimes the info feed will say a player has joined the game when they're already connected
  • When spectating cars, the player name is not shown.. This will be added soon.
  • Cars can intersect with each other if some users have a bad net connection
  • Lobby chat and ingame quickchat need an anti-spam filter
  • When spectating in multiplayer, there is a bug where you may not hear vehicle engine sounds.
  • When an event is starting, the syncing time may take longer if someone with a lower-end PC is joining
  • Pickup balancing can be a bit distorted in multiplayer, with players being able to grab the same thing multiple times in a row. We are looking into this

Levels:

  • New Liddo5 map (Islands)! We totally left it in there by accident.. but hey, now we can get more feedback. It's in extremely early stages and there's not even enough spawns for 10 cars, but it's a good indication of how cool it'll be :) Enjoy it while it's still available!
  • Transport: There are a few areas of the map where you can reset outside of the race tunnel and fall into the void. These will be fixed soon
  • Alhatra Wastes: The car likes to bounce around more on this map than any other, unfortunately. Also, the map still needs some flow work, including a rebuild of the upper path to the left past the bridge in the forwards direction

General:

  • The menu only has mouse support right now.We will be adding gamepad support as soon as we can
  • You might lose your previous vehicle customization after updating GRIP on Steam. Sorry! We'll have car customization saving in the game hopefully soon.
  • You may experience some bouncier or floatier vehicle physics in this build. This is due to us updating our custom Unreal build to 4.12. We'll be looking into fixing these issues inNovember
  • The game can sometimes freeze if player is alt-tabbing during the loading screen. Try not to alt-tab when it's loading ;)
  • A small amount of users with older GPUs may experience performance decreases with this patch. We've just updated our custom version of Unreal Engine to 4.12 and are still optimizing
  • For very few users the game may freeze periodically while playing. This is an issue associated with UE4, of which Epic are aware. If you experience this, some possible workarounds can be found HERE or HERE

We're doing our best to fix as many of these issues as possible for the next patch, which will hopefully be a public release of multiplayer!

If you want to give feedback, or need to report any issues, please visit our forum (be sure to check the bugs and crashes lists before posting):
forum.cagedelement.com

Or you can visit the Steam Page

To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!