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New build (1.0.3): navigation aids, sleeping and hiring

I've fixed another slew of reported bugs with this build: changes below.

Important note: due to the increase of the number of opinions stored on players, I've had to invalidate all save games for this build. I'm really sorry about that and it's something I don't take lightly, but it's essential to help people complete certain missions when characters already know a lot about you. If you're desperate to stay on the old build for a bit to finish something, ask me for some pointers on how to do that.

  • Added 'nearby planets' to planet information, so you can easily see who is connected to who.
  • Fix profession bug where a job could not be taken despite having the requirements.
  • Fix 'sleeping' bug where people seemed to endlessly sleep all day and not be available for chatting
  • Order the small talk options by impact, so most impactful are at the top.
  • Increase number of types opinions that can be held on a character to 8.
  • Don't allow missions to preschoolers, as you cannot talk to them.
  • Prevent endlessly increasing patience through secret gift delivery.

If you note any further bugs, please do post them on the discussion forums.

I'm planning to release around one build a day until we get through the reported bugs and issues. Tomorrow, we'll have fixes to do with not being able to talk to mission targets, removal of reward collection requirements, and another go at memory footprint issues on 32-bit windows.

Until next time,
Chris