There's a stack of stuff in the new build all ready and waiting for you on Steam!
- Better code to ensure that people are available for enquiries, and are less likely to put them in a position to get themselves killed
- Stop more than one mission of each type being generated per character
- Fix component debris pickup when no space for the component
- Fix the component buy/sell returning to the wrong screen
- Actually make peaceful mode work this time
- Spotting a character in space by clicking on their ship and seeing them on board now completes the "locate character" mission
- Remove reward collection - the mission now rewards as soon as the mission is completed
- Allow players to always interact with mission givers, with a minimum amount of patience to allow small talk
- Stop players being able to accept the same job more than once
- Stop the AI orbiting endlessly around planets
- Add a quorum of 3 for reputation to count in city or faction, which means you won't get spurious reputation reports anymore
- Stop ships planning things like mining when they are already in space in a ship that isn't equipped for the task
- More naval presence in cities
Your old saves will work, but some of the fixes will require you to start a new game to see the benefit.
Next, I'm adding the ability to sleep in your own passenger cabin, working on the memory issues on 32-bit windows, further tweaking the mining rates and improving the filtering and sorting on the sharing of information during chat.
There's likely to be a reduced frequency of builds over the weekend because I need to take a couple of days rest, but I'll be back to it on Monday!
Until next time,
Chris