A quick development update for you on version 1.2, the next major set of new features for the game.
Modding support
I've completed the loading system overhaul to better support modding. Customising all the graphics, or adding completely new graphics is now very easy. You can now quickly add new organisation types, planets, missions, commodities and more.
New missions!
I've also been added new mission types as promised. The first new strand of missions I'm adding are all about universities and academics. Influence is key to academic focused missions. You'll need to earn it before high ranking professors will trust you with their academic opinions, or the delivery of their manuscripts. You can also end up in major arguments about plagiarism if you're not careful...
Next time I'll be talking about the other mission types that are going in, including more political and military missions to get your teeth into.
Delivery: mid-October
I'm now expecting 1.2 to be released in mid October, as I don't want to rush the mission addition. It's coming along nicely, but there's a lot of combinations to check before it becomes stable, and I want to get the balance and fun-factor right.
Sol Trader will be at EGX next week
We're going to be taking Sol Trader on the road to Birmingham for EGX next week! We'll be exhibiting in the Rezzed Area for all four days, and I'm giving a talk about the launch of the game in the Developer Sessions on Friday.
If you're coming to EGX, do stop by and say hi, try an alpha of 1.2, or come along to the talk: would be great to meet as many of you as possible!
And finally...
Check out this brilliant thread on the community forums, to show just what can happen when you use Sol Trader as a framework to tell stories...
http://steamcommunity.com/app/396680/discussions/0/343786650655302950/
Until next time,
Chris