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New build (1.0.4): Friday fixes!

There's a stack of stuff in the new build all ready and waiting for you on Steam!

  • Better code to ensure that people are available for enquiries, and are less likely to put them in a position to get themselves killed
  • Stop more than one mission of each type being generated per character
  • Fix component debris pickup when no space for the component
  • Fix the component buy/sell returning to the wrong screen
  • Actually make peaceful mode work this time
  • Spotting a character in space by clicking on their ship and seeing them on board now completes the "locate character" mission
  • Remove reward collection - the mission now rewards as soon as the mission is completed
  • Allow players to always interact with mission givers, with a minimum amount of patience to allow small talk
  • Stop players being able to accept the same job more than once
  • Stop the AI orbiting endlessly around planets
  • Add a quorum of 3 for reputation to count in city or faction, which means you won't get spurious reputation reports anymore
  • Stop ships planning things like mining when they are already in space in a ship that isn't equipped for the task
  • More naval presence in cities

Your old saves will work, but some of the fixes will require you to start a new game to see the benefit.

Next, I'm adding the ability to sleep in your own passenger cabin, working on the memory issues on 32-bit windows, further tweaking the mining rates and improving the filtering and sorting on the sharing of information during chat.

There's likely to be a reduced frequency of builds over the weekend because I need to take a couple of days rest, but I'll be back to it on Monday!

Until next time,
Chris