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1.2: achievements, salaries, hidden professions, and more

Hi all,

Another 1.2 development update for you! Here's the latest list of features that are going to make it into the build, along with a new ship date.

Hidden professions

People's professions are now hidden by default on the ABOUT tab. If you know the correct events about people, then their job history is displayed, including where and when they worked.

This does make the game slightly harder, but the extra information allows people to track others down more easily, and I've added a number of different ways of finding this information out through conversations.

Opening the airlocks: flushing people out of your ship

With 1.2 it's going to be much easier to dispatch someone by inviting them on to your ship, flying off and then opening the airlock, flushing them out of the passenger bay. Be careful not to let anyone else see you do this, though...!

Transit: obtaining passage to other planets

One feature I want to 1.2 will be the ability to hire another character to take you to another location. This is a reasonably complex change, but will be the first step towards more expansive ways to hire and order characters around in future updates.

Job salaries

1.2 will contain the first round of job upgrades, probably our most requested feature. Jobs will now pay a salary if you give up your time to work at that location. You'll also need to ensure that you turn up the right number of times a week, or you might find yourself fired...

Achievements

Achievements will go into 1.2 - at least the initial round. I'd love to add Steam workshop support if I get time, too.

Usability fixes

In addition to some of the other features we have in, like modding support and more missions, I've spent quite a lot of time refining the user interface to make it clearer. There are now a lot more tooltips

New ship date: November

I've decided to delay this build again, just for a few weeks, until I get the balance right for the new missions. It's a big round of changes and will need much more play testing to guarantee everything is working. Sorry for the delay, but it makes sense to get a large change like this right. There will be details on how to help with beta testing soon.

Until next time,
Chris