Movement in a dungeon crawler shouldn't just be about holding down a direction key and hoping for the best. To celebrate the Steam Schmoovement Festival, we’re leaning hard into kinetic momentum, recoil tech, and physics-driven combat.
Enter the Flintlock weapons.
While our bows reward precision and our crossbows offer heavy-duty volley fire, flintlocks bring pure, chaotic black powder punch. But more importantly: we gave them serious self-knockback.

Ride the Recoil
Firing a flintlock weapon kicks your character back based on your aim trajectory. Instead of recoil being a passive camera twitch, it’s an active movement tool you can weave into your navigation:
Mid-Air Trajectory Snapping: Jump toward a cliff, fire at a pursuer below, and let the blast propel you backward onto safe footing.
Emergency Disengages: When an elite mob or boss closes the gap faster than you'd like, a point-blank blast staggers the enemy while launching you out of their melee reach.
Extended Air Time: Chain dashes with well-timed backward shots to stretch jumps across gaps you normally have no business clearing.
We've been actively dialing in the kickback values so it feels punchy and responsive without launching you uncontrollably into spike pits (unless your aim is truly terrible).
Help Us Cook Up More Movement-Driven Gear
Now that our equipment drops combat-ready with built-in mechanics rather than bought abilities, we want to know what kind of kinetic gear you want to play with next:
Do you prefer weapons with aggressive forward-lunging momentum, or recoil-heavy tools for mid-air repositioning?
Should we experiment with a sawed-off blunderbuss with even wilder blast-jumping force, or kinetic daggers that carry dash momentum?
Jump into the playtest build, grab a flintlock, and show us your slickest mid-air trick shots. Drop your gameplay clips and weapon ideas in our Steam Community hub or over on Discord!
