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Build 1.9

Build 1.9 is now live and includes the following:

Fixes

  • sorting layer fixes
  • fix for Cave BG not repeating seamlessly
  • fix for both players able to collect pick-ups simultaneously
  • fix for camera shifting slightly at start of level (2P only)
  • fix for electrocution SFX not playing on mixer SFX channel
  • fix for vendor items not always triggering

New Features/Improvements

  • add power-up drops to most boss fights
  • add par times and persistent user time tracking for challenge levels
  • Super Secret: major visual overhaul
  • new challenge level: Portal Puzzler
  • challenge level music
  • add charging SFX for laser
  • Cave Secret: design tweaks
  • Ascension: design overhaul
  • add Alien Drone Scout damaged states
  • Forest: design tweaks
  • player sprite improvements (unique weapon sprites, bracing frame, hand improvements)
  • alien trooper sprite changes (palette change, better weapon sprites, hand improvements)
  • increase brightness of several levels
  • stop level timer when transitioning

Changes

  • decrease max shields to 9
  • double default damage to 4 DPS instead of 2
  • don't allow shooting while shielded
  • remove difficulty-based adventure achievements, replace with a single "Adventurer" achievement which doesn't require starting on first level
  • critters no longer pursue once off-screen

Known Issues

  • timer displays 99m99s at start of City level