I'm pleased to announce that this major update to Operation Hardcore is now live! A lot has gone into this update, including a significant amount of testing, but some of the new features are still being refined so please bear with us as we deal with any lingering issues (see below for a list of more prominent ones)
Fixes
- rendering optimizations--the game should run a bit faster for some now
- fix for game-breaking bug in City level
New features/improvements
- projectiles now collide with ground (except one-way/jump-through platforms)
- new intro/tutorial level
- added destructible blocks to some levels (Apartment, City, Alien Ship/Boss)
- new integrated/in-game vendor (no longer menu-based)
- design updates to Forest, Cave, Mountain, Desert, Alien Ship, Alien Ship Boss, Super Secret
- semi-opaque HUD--less distracting in dark levels
- tweak to Hard/Hardcore Badass difficulty: gun troopers no longer aim
- bigger explosions!
- (co-op) second player now revived at end of level
Known Issues
- some enemies (critters, rockets) do not yet collide with ground; further design updates are needed frst
- it's possible to waste whiskey and shield in vendor (not a bug per se, but just be aware)
- laser damage effect spawned on solid ground
- under certain circumstances, Alien Ship Boss battle will end before all turrets have been destroyed
- par times have not yet been updated to reflect recent changes/additions