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Build 1.5

I'm pleased to announce the biggest update to OH since we first launched in Early Access! Enjoy!

Fixes

  • fix for stars appearing abruptly in Ascent
  • fix for rocket-spawned enemies spawned on top of each other
  • fix for recoiling off screen (see below)

New features/improvements - general

  • recoil and knock-back now applied with velocity instead of repositioning. As a result, it is no longer possible to "recoil" off the screen.
  • new weapon, shield and weapon upgrade icons

New features/improvements - weapons

  • experimenting with charging laser behaviour
  • add slight Y-axis recoil (a la Cave Story)
  • reduce price of basic special weapons in vendor
  • randomize enemy bullet starting position slightly (similar to player)
  • bigger player bullets
  • randomize player bullet direction slightly
  • screen-shake for spread gun
  • add projectie/ground impact FX
  • bigger flamethrower projectile
  • randomize flame-thrower projectile rotation

New features/improvements - levels, enemies

  • add whiskey pick-ups (only in one level--Desert--so far)
  • power-ups and coins are no longer permanent
  • revamp desert mini-boss and boss
  • revamp space boss
  • add a bit of "slipperiness" to trooper/gun trooper walking
  • critter crates now shake
  • first boss now drops a power-up-spawning trooper
  • add "falling" frame for cannon troopers (i.e. when knocked off a ledge)
  • more screen-shake for explosions
  • pick-ups (shield, weapon) now have gravity applied
  • integrate mastered Mountain and Super Secret music
  • experimenting with more dynamic camera (reverse offset if player(s) looking in opposite direction)

Known issues

  • charging laser relased on pause and boss warning and at end of act intro screen
  • no audio feedback when laser is charging
  • may have gone a bit overboard with desert and space boss,we'll see ;)
  • it's currently possible to "push" desert mini-boss/boss, and space boss, while invincible or shielding (exploit it while you can :)
  • ground particle effects triggered at edges of some levels (cave, infected planet)
  • missing power-up before alien ship boss
  • possible to "cheese" final boss by trapping him in a corner using knock-back