I'm pleased to announce the biggest update to OH since we first launched in Early Access! Enjoy!
Fixes
- fix for stars appearing abruptly in Ascent
- fix for rocket-spawned enemies spawned on top of each other
- fix for recoiling off screen (see below)
New features/improvements - general
- recoil and knock-back now applied with velocity instead of repositioning. As a result, it is no longer possible to "recoil" off the screen.
- new weapon, shield and weapon upgrade icons
New features/improvements - weapons
- experimenting with charging laser behaviour
- add slight Y-axis recoil (a la Cave Story)
- reduce price of basic special weapons in vendor
- randomize enemy bullet starting position slightly (similar to player)
- bigger player bullets
- randomize player bullet direction slightly
- screen-shake for spread gun
- add projectie/ground impact FX
- bigger flamethrower projectile
- randomize flame-thrower projectile rotation
New features/improvements - levels, enemies
- add whiskey pick-ups (only in one level--Desert--so far)
- power-ups and coins are no longer permanent
- revamp desert mini-boss and boss
- revamp space boss
- add a bit of "slipperiness" to trooper/gun trooper walking
- critter crates now shake
- first boss now drops a power-up-spawning trooper
- add "falling" frame for cannon troopers (i.e. when knocked off a ledge)
- more screen-shake for explosions
- pick-ups (shield, weapon) now have gravity applied
- integrate mastered Mountain and Super Secret music
- experimenting with more dynamic camera (reverse offset if player(s) looking in opposite direction)
Known issues
- charging laser relased on pause and boss warning and at end of act intro screen
- no audio feedback when laser is charging
- may have gone a bit overboard with desert and space boss,we'll see ;)
- it's currently possible to "push" desert mini-boss/boss, and space boss, while invincible or shielding (exploit it while you can :)
- ground particle effects triggered at edges of some levels (cave, infected planet)
- missing power-up before alien ship boss
- possible to "cheese" final boss by trapping him in a corner using knock-back