Build 1.6 is now live and includes the following:
Fixes
- fix for escape key not pausing when using gamepad controls
- fix for trooper self-illum layer slightly offset from main sprite
New Features/Improvements
- upgrade to Unity 5.4.0: this should improve overall rendering performance
- new charge/attack behavour for final boss (to reduce cheesing)
- small tweak to Alien Ship level layout
- blood and ground impact particles now collide with solid ground
- more "explosive" blood particles
- enemy gib now float in water
- visual improvements to Tutorial level
- flames are now lower-def / explosions are slightly higher-def
Enjoy!