Build 1.9 is now live and includes the following:
Fixes
- sorting layer fixes
- fix for Cave BG not repeating seamlessly
- fix for both players able to collect pick-ups simultaneously
- fix for camera shifting slightly at start of level (2P only)
- fix for electrocution SFX not playing on mixer SFX channel
- fix for vendor items not always triggering
New Features/Improvements
- add power-up drops to most boss fights
- add par times and persistent user time tracking for challenge levels
- Super Secret: major visual overhaul
- new challenge level: Portal Puzzler
- challenge level music
- add charging SFX for laser
- Cave Secret: design tweaks
- Ascension: design overhaul
- add Alien Drone Scout damaged states
- Forest: design tweaks
- player sprite improvements (unique weapon sprites, bracing frame, hand improvements)
- alien trooper sprite changes (palette change, better weapon sprites, hand improvements)
- increase brightness of several levels
- stop level timer when transitioning
Changes
- decrease max shields to 9
- double default damage to 4 DPS instead of 2
- don't allow shooting while shielded
- remove difficulty-based adventure achievements, replace with a single "Adventurer" achievement which doesn't require starting on first level
- critters no longer pursue once off-screen
Known Issues
- timer displays 99m99s at start of City level