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Build 1.8.2

Build 1.8.2 is now live and includes the folowing:

Fixes

  • possible fix for blur shader left on camera when gamepad unplugged
  • fix for whiskey pickup giving player shield instead of whiskey
  • Cave: fix for missing ambient music
  • Infected Planet Secret: fix for rockets exploding when hitting botttom of clouds
  • Forest: fix for ambience missing
  • Alien Ship Boss: fix for missing respawn icon
  • Alien Ship Boss: fix for duplicated bloom effect

New Features/Improvements

  • new challenge levels (3 for now, more to come)
  • Apartment: visual and design updates
  • City: visual updates
  • Mountain: visual and design updates
  • Mountain: move boss camera target up a bit
  • Mountain: split map into separate segments to improve rendering performance
  • Infected Planet: visual and design updates
  • Infected Planet: push cacti and fire-breathing heads back a bit so gore pieces render in front
  • water drops in secret cave now use 2D physics/collisions
  • remove player collider (fixes isue with player "pushing" pick-ups before collecting them, also fixes issue with coins being double-counted)
  • increase projectile glow
  • increase ambient light for most levels
  • update act intro images to match recent visual updates
  • add light to player shield

Known Issues

  • touching edges of elevator when grounded triggers movement