Build 1.8.2 is now live and includes the folowing:
Fixes
- possible fix for blur shader left on camera when gamepad unplugged
- fix for whiskey pickup giving player shield instead of whiskey
- Cave: fix for missing ambient music
- Infected Planet Secret: fix for rockets exploding when hitting botttom of clouds
- Forest: fix for ambience missing
- Alien Ship Boss: fix for missing respawn icon
- Alien Ship Boss: fix for duplicated bloom effect
New Features/Improvements
- new challenge levels (3 for now, more to come)
- Apartment: visual and design updates
- City: visual updates
- Mountain: visual and design updates
- Mountain: move boss camera target up a bit
- Mountain: split map into separate segments to improve rendering performance
- Infected Planet: visual and design updates
- Infected Planet: push cacti and fire-breathing heads back a bit so gore pieces render in front
- water drops in secret cave now use 2D physics/collisions
- remove player collider (fixes isue with player "pushing" pick-ups before collecting them, also fixes issue with coins being double-counted)
- increase projectile glow
- increase ambient light for most levels
- update act intro images to match recent visual updates
- add light to player shield
Known Issues
- touching edges of elevator when grounded triggers movement