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Dark Storm - November Update (Gobble Gobble)

LEVEL DESIGN

This week we are going to show a bit more of the new VR environment we are developing.

With the new VR missions being done in UE4 it was important to make sure every aspect of the game offered something interesting and fun to play mechanically. This stems off into the tutorial missions as well as every other aspect of the game.

Meet Sya! One of the more interesting supporting characters in Dark Storm.. Sya is an AI that is integrated within the game. Besides being heavily integrated with the story, she is also a part of gameplay.

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Description of Sya:

Sya is the world’s most advanced computer intelligence, or AI, and while she isn’t the first or only AI in the world, in only three years she has shown greater levels of development, cognitive thinking, and social abilities that mirror a human more so than any dozen AI’s current in service. However, Sya is primary kept a secret at the time of Dark Storm: Ascension, as she is still considered to be in the prototype phase of her development.

While a great many hands have been involved in Sya’s development over the past decade – as she is only one of many that Irving Dynamics has created over twenty years, the bulk of her creations came into existence because of Jill Haley who, while still in college created a revolutionary algorithm that would lay the groundwork for what would become Sya’s primary code. As a result much of Sya’s own personality and mannerism are modeled on Jill, although she has been giving the opportunity to grow and expand completely on her own, resulting in a unique new form of computer lifeform.

And finally, we have Jill. Another main supporting character that intertwines throughout Dark Storm and Amber’s overall life.

Read the rest of the article on Indiedb here!