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VR Missions Public Test 0.2.1 HotFix Now Live

VR Missions Public Test 0.2.1 Hot-fix Now Live

Based on feedback we've received on our forums and other official pages we have addressed a few stability issues and successfully updated our framework of the engine to 4.11. With it comes improved optimization and more stable features.

  • Added Widget Screens for Patch Notes
  • Added a Shader to Render for weapons/special items that you can press E on
  • Added a temporary new intro for the VR room while we improve the techs facial textures and animations
  • Added Widget Development for news (Twitch Stream integration coming soon!)
  • We're still working on the Readability but it will be improved upon future updates :). Some more stuff! Too
  • Testing UI to display webpages for community events and patch-notes visible in game
  • Updated the POM shaders in the Intro room and readded it when you press new game
  • Fixed a Collision Issue on all levels where Bullet impacts would get grabbed by invisible objects
  • Improved the Ray Trace for bullets more fixes adjustments coming in the days/weeks
  • Fixed the Full Body Healer transporting you and effectively killing you when trying to use it
  • Added Morphine Injectors to the VR Sessions

We are aware of the following issues and are currently working to resolve them.

  • Sometimes the Mission Selection screen doesn't render the mouse cursor
  • Amber Sometimes doesn't move in the proper direction for her 3P based on the new direction mouse rotation wise
  • The Full body healer lacks animations as does Amber when she interacts with it. (We're working on adjusting that in a update targeted for sometime this week Hold onto your butts lads till then)